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[RELEASED] Power Console

Discussion in 'Assets and Asset Store' started by ProceduralLevel, Aug 15, 2017.

  1. ProceduralLevel

    ProceduralLevel

    Joined:
    Jun 12, 2015
    Posts:
    1
    Power Console
    Powerful runtime console to speed up your development and debugging and testing process.
    Alot of games have a console built into then, even if it's not accessible by players. But most of them are very simple, where every command has to handle parsing, errors by in their logic which makes it slow to create and harder to maintain. They also often rely on user knowing all the command names and parameters they take. That's why I've made this, tool. Basing on how Intellisense works in Visual Studio, I've created similar system for ingame console. Parsing, error handing, hints, are all handled for you, so you can focus on writing quick debug methods that accepts any type of parameter you need.
    Asset Store: https://www.assetstore.unity3d.com/#!/content/94566



    • Simple to use class-based API for creating new commands
    • User friendly macro system to record, save and replay set of commands during playtime
    • Fully automated hint and error detection system that will assist you in typing commands just like your favourite IDE does
    • Options support that allows you to add common modifiers to each command like a repeat flag
    • Extendable hints in case you need more specific data
    • Completly separated logic and rendering to allow for console execution on server side or a custom view
    • Minimal CPU and RAM usage with very low allocation to ensure that it doesn't affect your game performance at all

    You can learn more here: http://www.procedurallevel.com/post/category/power-console/
    In case of questions, bugs or other issues, you can contact me here or via contact form on my website.