Hello all, I am very proud to announce the release of my Physics / Collision sound system, PhysSound. (Just updated to Version 2!) PhysSound is a system for playing audio based on physics interactions between objects, greatly increasing the realism (and satisfaction) of Unity's physics. Features: Impact and Sliding sounds. User defined material types that allow unique sounds to be played based on the kind of object hit. Use of collision impact force to vary sounds. Support for all colliders including terrains. Support for both 3D and 2D physics. Asset Store Link http://u3d.as/content/road-turtle-games/phys-sound Guide & Docs Link http://www.roadturtlegames.com/Downloads/PhysSound_Documentation.pdf Demo Link http://www.roadturtlegames.com/Webplayers/PhysSound_Demo/ Feedback is greatly appreciated! And of course if you find any bugs or issues post them here and I will submit fixes for them promptly!