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[RELEASED] PauseMi - Pause and Slow Motion System

Discussion in 'Assets and Asset Store' started by EagerAmoeba, Aug 10, 2017.

  1. EagerAmoeba

    EagerAmoeba

    Joined:
    Jan 16, 2014
    Posts:
    35

    PauseMi is a script that allows you to pause your game, via freezing components and more!

    Compatible with Unity 5+.

    It also includes two scripts for storing RigidBody states (2D and regular), these are also documented as they could prove useful to you.
    There's also an extra SlowMo feature.


    Demonstration video​





    Key features
    • Extra slow-motion feature, sets Audio pitch and interpolation along with TimeScale.
    • 'Freezes' RigidBody's upon pause and restores their state on resume.
    • Disables custom MonoBehaviours, option to exclude specific ones.
    • Pauses ParticleSystems, Animation, Media Content and more!
    • Set whether a Scene should start paused or not.
    • Fully open-source, fully configurable
    • API to add your own custom function calls that are triggered when pause/SlowMo is set.
    • Intuitive interface.
    • Extensive documentation.
    • Easy to use, quick setup.

    Asset store link - http://u3d.as/TPY

    Read more on our website - http://eageramoeba.co.uk/PauseMi
     
    frbrz likes this.