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[RELEASED] NextGen Studio Racing - Tracks Pack

Discussion in 'Assets and Asset Store' started by NextGen Racing, Feb 19, 2014.

  1. NextGen Racing

    NextGen Racing

    Joined:
    Feb 8, 2014
    Posts:
    10
    Welcome all,

    I'm pleased to announce the release of NGRS - Tracks Pack. It's a racing tracks pack containing 11 highly optimized efficient race circuits running approximatively around a 100 draw calls only ! It was specially designed for Unity Free Pro users, enabling you to further develop, test, debug race your own 'customized' cars.

    I hope you'll like it hopefully will enjoy it as much as I'm doing it everyday ! :D


    ******************
    Some features :
    ******************

    - The road curvature comes from the real world, more specifically from GE (Google Earth)
    - Massive texture atlases usage
    - Massive manual distribution of objects like rocks vegetation
    - Simple shaders making it FPS efficient
    - Much attention to 3D details : objects alignments UVs


    **************************************************
    Some infos about each created race track :
    **************************************************

    Atzara
    Atzara is an extracted real road track from GE.
    It's a fast bumpy circuit which will amaze you !

    Avernaz
    Avernaz is also an extracted real track from GE. The road is narrower than Atzara,
    so you need to pay more attention when racing. Quite enjoyable track !

    Boujma
    This track was created with 1 long straight line in mind where
    cars can unleash all the power for testing or tuning purposes.

    Gypkin
    Gypkin is one nice track for fast cars. It's one of my favorites I love driving it...

    Kinura
    Kinura, a challenging track for racing cars.
    The road is wide enough to risk some dangerous driving / overtaking ops.

    Nishu
    Nishu is simple, short but enduring.
    You have some nice curves to negotiate.
    The G-Forces can be quite high most pilots will surely enjoy this challenging track.

    Orska
    Orska is a real nice track where you'll probably experience cool drifting
    nice steering wheel sensations. The curves are challenging different in speeds,
    so most drivers will find their happiness.

    Pajani
    Pajani is also some precise with much love created track. Experience it for yourself !

    Taupoulos
    Taupoulos is much like the others tracks, where you will have enough space with AI
    or online racers to battle them with much ease.

    Tyshen

    Tyshen, also 1 track done with much attention concentration...
    You'll probably love it too race it fast !

    Yumba
    Yumba, one of the rare flat tracks with nice curves designed.
    So, only lateral G-Forces...


    *************
    More infos :
    *************

    Unity NGRS Tracks Pack
    NextGen Racing Studio - Official Website
     
  2. NextGen Racing

    NextGen Racing

    Joined:
    Feb 8, 2014
    Posts:
    10
    If you have any questions or want to have more infos, please be so kind to report it here.
    Another important thing, this package works greatly with UnityCar Edy's Vehicle Physics.

    If you want to cooperate with me, feel free to PM me, I would be glad to combine my skills with other devs/coders other Unity experts.
    If you have any wishes, please share it here !
     
  3. gacltdev

    gacltdev

    Joined:
    May 31, 2013
    Posts:
    416
    Hello, I sent an inquiry via contact form. Have you received it?
     
  4. NextGen Racing

    NextGen Racing

    Joined:
    Feb 8, 2014
    Posts:
    10
    Hello,

    Yes, just answered.
     
  5. NextGen Racing

    NextGen Racing

    Joined:
    Feb 8, 2014
    Posts:
    10
    A little website update !
    Now, you can tell me what you want I'll probably create it for you !
     
  6. NextGen Racing

    NextGen Racing

    Joined:
    Feb 8, 2014
    Posts:
    10
    Thanks for showing some interest, I appreciate ! ;)
     
    Last edited: Mar 13, 2014
  7. NextGen Racing

    NextGen Racing

    Joined:
    Feb 8, 2014
    Posts:
    10
    Follow me now on Twitter !
    Enjoy !
     
  8. dixitalgorismi

    dixitalgorismi

    Joined:
    Aug 6, 2013
    Posts:
    30
    I had bad experiences before with pre-made tracks, more specifically with the collision meshes used for the road. I'm using a UnityCar Pro 2.1 drived car physics model and it is very sensitive to bumpy roads. You mention that the first two roads are bumpy. What about the other tracks? Can you post a picture of the mesh collider from one of the tracks? Many thanks!
     
  9. NextGen Racing

    NextGen Racing

    Joined:
    Feb 8, 2014
    Posts:
    10
    Hi dixitalgorismi,

    Sorry for the late reply, I had other stuff on my mind lately so sorry...

    Just to clarify & others users can confirm the information, I meant 'bumpy', not really bumpy in a sense it's not drivable, but bumpy, like 'hilly' so you will feel the vertical G-Forces when driving them with a steering wheel.

    I used to professionally build racing tracks before UnityCar & Edy vehicles were made, almost 6 years now & I debug all my creations deeply & you won't have any graphical bugs...& really my pack is OPTIMIZATION-oriented, so you can run it everywhere, even on Mobiles.

    So, be sure, you will be completely satisfied / amazed with my race tracks, I guarantee.

    Unfortunately, the community doesn't see or surely doesn't know, so it's sad, spending so much time for just a bunch of users/racers/developers...Hope to see more people interested in the amazing 3D skills I have accumulated over those 6 years.

    Just a reminder, I still drive everyday on my 3 screen surround pc with my G25 on all those tracks I've created for you, as well with no issue anywhere at all.

    Cheers !