Available Now On The Unity Asset Store! Take your game’s production quality to the next level by making terrains and materials sound the way they look! Don’t make your players settle for generic “clip clop” sounds as they walk across and explore your scene. Increase game immersion with Footsteps Scene Designer Pro quickly and easily by tagging textures and objects so that gravel sounds like gravel, wood sounds like wood, water sounds like water, etc. Add footsteps to your mobs to give your players audible queues and enhanced situational awareness as enemies approach. Are they coming from the forest or from the lake? Is there one or many? Are they near or far? Now your players will know without even looking! Three editor customizable scripts and 11 predefined material types allow you to effectively paint sounds onto your terrains using splat maps, tag objects and define water layers; covering all your footstep needs inside and out and across scenes. Features Made for Unity 5, supports Unity 5.3.2 backward compatible to Unity 4.5 Quick setup, no coding required. Works with indoor scenes, outdoor terrains and water plains. Uses Unity's First Person and Third Person Character Controller Associate sounds to terrain textures, objects and water plains with simple tags. Terrain Texture Sound Map Association enables you to set the sound pallet independently for each scene making multi-scene projects easier to manage and maintain. Adjustable volume controls for each ground type Supports multiple terrains in a single scene Includes 55 sounds spanning 11 material types Broken Glass Concrete Dirt Grass Gravel Leaves Puddle Sand Snow Water Wood Three scripts with fully documented source code included so you can add additional sound types (beyond the 11 already included) to suit your needs. Water entering, exiting and movement detection Fully customizable from the editor puts you in control Independently control the time interval between footsteps for both walking and running Set the default footstep sound for undefined areas Use a combination of pre-loaded and custom sounds for the various sound types Extensive documentation to help you get setup quick! Includes multiple demo scenes Demo Experience it for yourself! The following scene utilizes Footsteps Scene Designer Pro. Walk through grass, gravel, pavement, dirt, wood, leaves, sand and water to see how footsteps add to the immersive quality of a scene. NOTE: The scene currently works in Mozilla Firefox, Microsoft IE and Apple Safari. Chrome not supported as they have removed support for NPAPI. Click Here To Experience The Live Demo Setup And Configuration Video Learn how to setup and Configure Footsteps Scene Designer Pro in your Unity project. It’s quick, easy and with this video you will be up and running in no time at all. Demo Scene Overview Quick explanation and overview video of the included demo scenes in Footsteps Scene Designer Pro. Scene 1: Demonstrates footstep sounds applied to terrain textures, game objects and water plains. Scene 2: Demonstrates how terrain textures are managed independently on a scene-by-scene basis; allowing you to quickly change sound effects applied to textures without impacting other scenes in your project. Version 2.0 New Features Overview Quick overview video of some of the new features available in the latest version of Footsteps Scene Designer Pro. Third Person Advanced Footstep Mode See how to enable Advanced Footstep Mode which uses animation events to enhance visual accuracy and footstep detection for the Third Person Character controller!