Search Unity

[RELEASED] Bullet UI (uGUI)

Discussion in 'Assets and Asset Store' started by EvilSystem, Jul 18, 2017.

  1. EvilSystem

    EvilSystem

    Joined:
    May 20, 2013
    Posts:
    15

    Bullet UI is minimalistic and modern user interface for shooters designed for ease of use.

    Video Preview
    WebGL Demo
    Full Image Preview


    Asset Store Link

    The product features:

    - 4K Ready
    - PSD Files
    - Vector Design (Scalable)
    - Sliced images (PNG, High Resolution)
    - Fonts included
    - Demo scenes
    - Prefabs

    Large collection of custom scripts :

    - UI Scene System
    - Modal Box
    - Loading Overlay
    - Tooltip System
    - Dropdown Select Field
    - Window System
    - Advanced Slider
    - Progress Bars
    - Effects
    - Raycast Filters
    - Tabs
    - Tweening

    The demo scenes are setup to scale with the screen size relative to 1920x1080 (Full HD) up to 3840x2160 (4K).The images are sliced from PSD files scaled up to 200%.
     
    Last edited: Jul 24, 2017
    BackwoodsGaming likes this.
  2. MrIconic

    MrIconic

    Joined:
    Apr 5, 2013
    Posts:
    239
    Your link goes to the wrong asset.

    Nice to see the addition of the custom scripts.
     
  3. EvilSystem

    EvilSystem

    Joined:
    May 20, 2013
    Posts:
    15
    Thanks, the link is fixed :)
     
  4. milox777

    milox777

    Joined:
    Sep 23, 2012
    Posts:
    195
    Hi, is the color of the token currency customizable?

    EDIT: Best if the whole thing would customizable in PSD, including the emblem on the currency
     
  5. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    Yes of course, the PSD files are included and you can change anything you want.
     
    BackwoodsGaming and milox777 like this.
  6. SamSebastian

    SamSebastian

    Joined:
    Jan 3, 2018
    Posts:
    1
    Is this compatible with the latest 2017.3 version of Unity?
     
  7. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    Yes
     
  8. d3fs

    d3fs

    Joined:
    Jan 26, 2018
    Posts:
    1
    I hope you have a special explanation if you work for us to explain I will buy it
     
  9. ewermor

    ewermor

    Joined:
    Oct 19, 2014
    Posts:
    53
    Hello, Does it support joypads easily ?
     
  10. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    It's only an interface, your question should be does unity support joypads. I think it does, but you should google it anyway.
     
  11. krbnr

    krbnr

    Joined:
    Jun 8, 2015
    Posts:
    1
    Hello, bought your asset a couple of days ago, do you know why the entire UI flickers randomly? I saw that this also happens to you on the demo video.

    Regards.
     
  12. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    Yes, it's a shader that does this effect.
     
  13. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    Just remove the shader, you dont have to modify it at all...
     
  14. Egz

    Egz

    Joined:
    Oct 17, 2013
    Posts:
    7
    We had some developers already lay out a lot of our user interface with nGUI. Is there an easy way to apply this UI style to our existing structure?
     
  15. Yuzulek

    Yuzulek

    Joined:
    May 23, 2017
    Posts:
    1
    Hello, do you have plans to implement support for Text Mesh Pro?
     
  16. TreseBrothers

    TreseBrothers

    Joined:
    Jan 14, 2016
    Posts:
    20
    @Evil - long time customer of your work. We've noticed that the windows and black overlays don't block clicking through to the game underneath. Is there an intended way this supposed to work in Bullet?
     
  17. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    It could be that i've accidentally uncheck the block raycasts checkbox on the canvas group.
     
  18. debugbsd

    debugbsd

    Joined:
    Dec 22, 2013
    Posts:
    1
    Hi, good afternoon!

    Is there any kind of support to Unity 2018.4.0f1? I'm trying to use it on one of my projects but I get a lot of errors after I've imported. Most of them related to:

    Failed to load 'Assets/Bullet UI/Prefabs/HUD/Minimap/Minimap.prefab' because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)

    and

    public bool IsHighlighted(BaseEventData eventData)
    {
    return base.IsHighlighted();
    }

    The last one was solved adding eventData as parameter to base.IsHighlighted() method but anyway I get many errors and when I click on Play it doesn't works as expected.

    I tried to contact the author but there is no answer already.

    NOTE: I tried to import on Unity 2019 and it works as expected but I need to use Unity 2018.
     
  19. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    Thank you for the input, we are submitting a compatible version to the asset store.
     
    debugbsd likes this.
  20. TreseBrothers

    TreseBrothers

    Joined:
    Jan 14, 2016
    Posts:
    20
    @Evil - we've just upgraded to v1.5. for Bullet UI with Unity 2019.2.12f we are seeing the following two errors

    Assets\Bullet UI\Scripts\UI\Controls\Select Field\UISelectField_Option.cs(88,16): error CS1501: No overload for method 'IsHighlighted' takes 1 arguments

    Assets\Bullet UI\Scripts\UI\Controls\Select Field\UISelectField_List.cs(104,16): error CS1501: No overload for method 'IsHighlighted' takes 1 arguments

    UnityEngine.UI.Selectable.IsHighlighted() no longer takes any arguments -- you're passing in eventData. Is that just a useless argument that can be removed?

    We're hoping you can patch or advise so we can use the awesome package on the 2019 branch.
     
  21. ChoMPi

    ChoMPi

    Joined:
    Jul 11, 2013
    Posts:
    112
    Hey,

    Replace the files i've attached and it should work fine. We are also gonna submit an updated package to the asset store.

    Best regards,
    Ned.
     

    Attached Files:

  22. Vaupell

    Vaupell

    Joined:
    Dec 2, 2013
    Posts:
    302
    Looks great,
    I have no interest in scenes, scripts etc. Just the graphics so i can develop my own UI using these nice elements.

    So my question is really: but do you ever release just the image assets, maybe like a "lite" version of these?
    I have also looked at many of the RPG ui's you have, but kinda skipped them because of all the content, and i really
    only want the images ;)
     
  23. Mike891

    Mike891

    Joined:
    May 18, 2019
    Posts:
    23
    Asset Store Link not working.