Anima2D is a new 2D Skeletal Animation Plugin that focuses in usability, workflow and quality. https://www.assetstore.unity3d.com/en/#!/content/45879Features: Bones Create Bone Hierarchies using the newBone2D Component. It has never been that easy to create new skeletons: just create, parent and link Anima2D's Bones. Control Bone's rotation just by dragging it's gizmo. Mesh Editor Create complex Meshes from Sprites. Meshes can be fine-tuned from an advanced Editor Window. You can add and delete vertices, holes, edges and edge constraints to achieve the desired triangulation. Automatic Weights Anima2D calculates Skinning Weights for you automatically. We use state-of-the-art algorithms to give you the best weights possible that work out of the box in most of the situations. Weight Editor Edit and fine-tune your Weights using the integrated Weight Editor. It allows singleand multiple vertex editing by adding andsubtracting bone's influence, smoothingbetween neighbouring vertices and reseting to default automatic values. Inverse Kinematics Anima2D includes an easy to use Inverse Kinematics system that allows to create consistent poses for limbs and bone chains of arbitrary length. Inverse Kinematics work in Editor too! Animation Authoring Anima2D improves Unity's animation workflow by enabling Inverse Kinematics while in Record Mode. Moving an IK object will record new Keyframes for all the bones that moved. Pose Manager Save and Load skeleton poses with a single click using the Pose Manager component. Poses are saved to a separate asset file and can be loaded while in record mode too! Unity Integration We care about usability and integration. We made an special effort to follow The Unity Way philosophy by iterating the tool until it became simple to use yet powerful. All generated assets are saved into files. Create Prefabs of your creations. Full Undosupport. You will forget you are using a plugin! C# Source Code included! Watch Anima2D in action: We are currently working in more tutorials and videos, stay tuned! www.anima2d.com FAQ: Q: Does anima2D support image swapping on different body parts etc? A: If you are using SpriteRenderers parented to bones you can animate the 'sprite' property in the SpriteRenderer. If you are using Skinned Renderers my recomendation is to skin all the body parts properly and then enable/disable the gameObjects as needed. Q: How is the mobile performance? A: Anima2D doesn't have any impact on the performance as it uses only Unity components in runtime (SkinnedMeshRenderer). It is mainly an Editor Tool. Q: Whats comming on next update? A: Right now we are working in implementing FFD (free form deformation) in a way that we think is the best using Unity's 5.3 new features.