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[RELEASED 25%off] Easy Triplanar Pro - UV-Free Multi-Texture Shader

Discussion in 'Assets and Asset Store' started by tsangwailam, Sep 26, 2016.

  1. tsangwailam

    tsangwailam

    Joined:
    Jul 30, 2013
    Posts:
    280
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    Easy Triplanar Pro is a shader package that project texture on object without UV map. Use these triplanar surface shaders in Unity to easily texture objects beautifully without the need for skinning/UV-maps.

    Highlighted Features:

    ♠ No skin/UV map needed
    ♠ Selectable 1, 2 or 3 main texture
    ♠ Six projection direction
    ♠ Support vertex color/alpha
    ♠ Tint color
    ♠ Custom strength of projection
    ♠ World/Object UV space
    ♠ PBR, Unlit, Toon shaders
    ♠ Mobile ready shaders
    ♠ Simple shader inspector

    WebGL Demo

    Shader lists

    Island Demo

    Interactive Demo


    Asset Store Link: http://u3d.as/zfs
     
  2. tsangwailam

    tsangwailam

    Joined:
    Jul 30, 2013
    Posts:
    280
    Last 2 days for the discount.
     
  3. SpaceRay

    SpaceRay

    Joined:
    Feb 26, 2014
    Posts:
    455
    Hello, I am interested in this asset because I have lots of 3D models that do not have UV map and this could solve this instead of adding an UV map to each object, but the problem is that I am sorry that I do not understand how these included shaders works.

    Please, I have some questions

    1 - I already have my own shaders from asset store or any other, should I copy all the settings of the shader I already have to the UV-Free shaders?

    2 - Can I use Allegorithmic´s Substance Materials ? if yes, how would be possible?

    3 - Can I only use the triplanar shaders included in this asset here or can these shaders be combined with some custom shaders? I mean if I can combine these triplanar shaders with others from the asset store.

    Sorry that I really do not know how these shaders work and is why I am asking this so I can understand correctly how these triplanar shaders work.

    Thanks very much for your help