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[RELEASE] Editor Utilities - Custom Inspector Builder

Discussion in 'Assets and Asset Store' started by chloroplastgames, Feb 16, 2017.

  1. chloroplastgames

    chloroplastgames

    Joined:
    Sep 10, 2014
    Posts:
    6
    [​IMG]

    Our plugin called Editor Utilities is released on the asset store!

    We will aprecciate all your feedback!

    Build fast your inspector scripts and save up to 95% code lines and development time. Get a beautiful and user friendly inspector for your scripts without fighting with the Unity Editor API.




    Features:
    • Supports multiply property types. More than 20 and more soon...
    [​IMG]

    • All property options in one code line (Inspector label name, Inspector tooltip, Property reference and Units).
    • Disable properties easily.
    [​IMG]

    • Manage your collectiosn (lists, arrays...) with reorderable list, more usable than a common Unity list. And additional buttons and tools to do this.
    • Two layouts types of reorderable list. Vertical (all properties of each list element one below the other) and Horizontal (all properties of each list element next to each other). Custom width for properties of horizontal layout.
    [​IMG]

    • Put a link to a documentation file or URL of your scripts on each component inspector.
    • Remove a component from an object fast with a button on each component inspector.
    • Copy, paste and paste as new component all values from a component. Works on play and edit mode.
    • Save or restore a back up values or settings from a component. Works on play and edit mode.
    [​IMG]

    • Set required components as dependencies to a component. Inspector warnings you of each dependency and let you add all required components. Without using the annoying Unity attribute.
    [​IMG]

    • Useful user manual and API reference. All code well documented.
    • Example scripts and source code included.
    • Support forum and new features on each update.

    User manual
    API reference
    Ask anything in the Unity forum topic
    Support forum topic
    Contact information here
    Contact us to suggest new features


    This asset is part of Chloroplast Games Framework (CGF).
     
  2. chloroplastgames

    chloroplastgames

    Joined:
    Sep 10, 2014
    Posts:
    6
    Editor Utilities 1.1
    New features and price! Only 12$

    • Builder for get all inputs of Input manager.
    • Builder for Layer Mask.
    • Improved User manual and API.
    • Fixed minor bugs.
    • Overrided methods to lock properties with a bool.
     
  3. strich

    strich

    Joined:
    Aug 14, 2012
    Posts:
    199
    Is it possible to give this plugin a list of objects of any type and have it provide an inspector on all public properties? IE do you provide utilities to reflect the members within classes/structs and automatically build the correct inspectors?
     
  4. chloroplastgames

    chloroplastgames

    Joined:
    Sep 10, 2014
    Posts:
    6
    This plugin is compatible with properties of any type from this list.
    http://chloroplastgames.com/cg-framework-user-manual/#Editor_Utilities

    Do not confuse accessibility (public, private, protected...) and visibility on the inspector. If a variable is public, default unity inspector classes can access to this variable and show it on inspector. To show a private variable on inspector you need the attribute [SerializeField]

    This plugin provide utility methods to build the enhanced inspector scripts for your c# scripts.
    You can see an example of use fo this plugin on this video.


    You can contact me from this mail and explain me your case and explain to you if this plugin can help you for your case.
    info@chloroplastgames.com