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Template RELEASE 8.0.0a - Inventory and Weapon Modding (ICWM)

Discussion in 'Tools In Progress' started by HeyMyNameIsVoo, Mar 15, 2017.

?

Are you waiting for an asset?

  1. Yes

  2. No

  3. I'm not waiting, but following

Multiple votes are allowed.
Results are only viewable after voting.
  1. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    It happened! RELEASE.

    After a long struggle with the Asset Store Team, i won!
    They many times rejected my Asset.

    And it happened! RELEASE.

    A lot of time and effort i spent on developing and improvements and bug fixes. After awhile i will release an update. See here ROADMAP

    ====================
    LINK
    ====================

    Please read the documentation before buy!!!
    Please contact me and I will try my best to assist you!!!


    0.1.jpg
     
    theunitydev and John-G like this.
  2. hopeful

    hopeful

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    Congrats! :)
     
    HeyMyNameIsVoo likes this.
  3. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hi everyone.

    Update soon!

    I need to update all the documentation.
     
    theunitydev likes this.
  4. HeyMyNameIsVoo

    HeyMyNameIsVoo

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  5. alexanderameye

    alexanderameye

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    Hey @ThisIsSam did you change your forum name? And how did you do that?
     
  6. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hi. Yes, i did.

    See image...
     

    Attached Files:

    • 0.1.jpg
      0.1.jpg
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      770
  7. alexanderameye

    alexanderameye

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    No, no, I mean like your username 'thisissam', not the thread title :)
     
  8. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Oh, sorry!

    No, i did not. And i don't know how do that.
     
  9. julianr

    julianr

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    Nice work! Just picked it up, keep on improving it :)
     
    HeyMyNameIsVoo likes this.
  10. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    Hi Julianr.
    Thank you!

    I have big plans.
    At the moment i create statistic \ description of items. This is not an easy task.

    Thank you for following my Asset!

    Soon i will add a store where can buy items
     
    julianr likes this.
  11. julianr

    julianr

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    Would like to see Save system for inventory/backpacks and also for the modded weapons, so when you go back into the game you can use the weapons with the same configuration.
     
    HeyMyNameIsVoo likes this.
  12. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello!

    How are you?

    0.1.jpg
     
    julianr likes this.
  13. julianr

    julianr

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    Nice! Weapon Stats.
     
  14. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    Hi everyone.

    Update soon!

    UPDATE 3.0

    Fixes:
    1. Fixed - after drop an items from player slots (the background was inactive)
    Improvements:
    1. Script - ItemDrop
    2. Increased the time destruction of Mini-Menu
    Added:
    1. Description
    2. Weapon Statistics
    3. Item Statistics
    4. Inspect Attachments for weapons
    0.1.jpg 0.1.jpg 0.1.jpg

    0.1.jpg

    FEATURES:

    Updating the weapons statistics after the magazine attaching

    0.1.jpg

     
    julianr likes this.
  15. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    conrinues:

    Updating slot for inspect attachments

    0.1.jpg

    Each items has its own statistics

    0.1.jpg

    And more, more, more...

    As you noticed i left free slots - you can change them or modify or delete...

    Soon i will send Asset!
     
    Last edited: Jun 21, 2017
    julianr likes this.
  16. julianr

    julianr

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    Does the statistics update after detaching or changing of attachments at runtime also?
     
  17. julianr

    julianr

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    I also noticed that you can have a backpack inside a backpack. You should only allow one backpack, or have a switch to allow 1 backpack only, or multiple storage. else players can infinite backpack storage.
     
    HeyMyNameIsVoo likes this.
  18. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hi Julianr.

    Not at the moment.
    But in the Update 3.0 - yes!
    I am still working on this.

     
    julianr likes this.
  19. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Thank you!

    I will definitely fix it in the Update 3.0.
     
    julianr likes this.
  20. julianr

    julianr

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    could you also provide code examples of adding items to character slots and backpack slots/pockets/tactical vest? This will make it easier for applying pre-defined characters loaded up with items. Or an API for example;

    AddItemToSling ("AK47") or by item ID taken from item database?
    AddItemToBack ("Sniper Rifle") or by item ID taken from item database.
    AddItemToBackPack ("Rifle_Ammo")
    etc
     
  21. julianr

    julianr

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    Backpack items might be more difficult, but you'd need to check to see if backpack has enough slots for each item being added first
     
  22. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Now you can choose will there be backpacks unlimited or allow only one backpack (tactical rig)!


    0.1.jpg
     
    julianr likes this.
  23. julianr

    julianr

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    Awesome!
     
  24. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello!

    Update 3.0.

    See: ROADMAP
     
    julianr likes this.
  25. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hey!

    i'm working on an update!!! See ROADMAP!

    How are you?

    How do you use the asset? What project are you doing? What have you already done? What you can not do? and etc???
     
    julianr likes this.
  26. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello!

    I nearly finished working on Update 4.0.
    I had to change the mechanics to add FPS Rig (Hand, Animation, etc).

    I decided to defer update of the save system (see Roadmap) for the next update!
    It is not easy task because i not yet decided how to save an items (.xml - bad idea, i need to save the whole class(ClassList)).

    I need to correct some things in the Project and make a new animation for Colt and Axe.
    Then i need to update the demoscene and demonstrative video and then i will send the project to the Asset Store.

    Thanks!
     
    julianr likes this.
  27. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    0.1.jpg 0.1.1.jpg
     
    julianr likes this.
  28. julianr

    julianr

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    if you cannot create your own save system easily, just have the mechanics there but add in Easy 2 Save asset support. Gives you a variety of ways to save. Better than using Asset prefs.
     
  29. julianr

    julianr

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    If possible, you should add third party inventory support, so if people already have an inventory system in place but they just want the weapons modding you could do it so they can switch off your inventory, but enable them to specify the weapons prefab at runtime and mod the weapon - this way you are expanding your customer base as many people may have an inventory system in place already. Just a thought :)
     
    HeyMyNameIsVoo likes this.
  30. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Good idea!
    I want to promote my asset and make it better.
    Your thought is very good! Thanks!

    I thought about it. Maybe i'm doing this way...
     
    julianr likes this.
  31. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    #assetstore #assets #unity3d #gamedev #indiedev #unity5
    Hello!


    Update 4.0 soon!

    I completed the Asset update and create a small-video.



    Earlier i wrote: "I need to correct some things in the Project and make a new animation for Colt and Axe"
    I decided do not waste my time on it, I'd better start working on the next update.

    Now i need to update the demoscene and demonstrative video and tutorials and then i will send the project to the Asset Store.

    Again, if you find a bug please, send me a report!!!

    Thanks!
     
    Last edited: Jul 18, 2017
    julianr likes this.
  32. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello everyone!

    Update soon!

    I need to update the documentation and create a few videos.

    It will take 2 or 3 days!1 day for documentation and 1-2 for video!

    But for now you can download and test new Demos!

    NOTE: Build(Features): does not contain the function of updating attachments!

    Thanks for waiting!
     
    julianr likes this.
  33. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello!

    Yesterday i sent the Asset to the Asset Store Team.
    I removed the tutorial video from the asset and soon i will add them to my YouTube channel!!!
    I did this because i want to reduce the mass of Asset.

    See ROADMAP and Demos !!!
     
    julianr likes this.
  34. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hi Amigo!

    Update 4.0 has come!

    A little bit later, i will add tutorials to my YouTube channel!!!

    Do not forget to leave comments(and rating). Thx.

    See ROADMAP and Demos !!!
     
  35. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    julianr likes this.
  36. julianr

    julianr

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    HeyMyNameIsVoo likes this.
  37. MEATREX_Netzwork

    MEATREX_Netzwork

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    I Love this Asset :p

    Can you make for the Asset ?
    Eat and Drink System ?
    Shop System ?
    Multiplayer Support ?
     
    HeyMyNameIsVoo likes this.
  38. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello sven489!
    Thank you!

    Eat and Drink System? Multiplayer Support?
    This is not a game! On YouTube there are a lot of tutorials.
    In the inventory I left free available space, you can use it.

    About multiplayer: This Asset is only an addition to your project. You can integrate it into your project or create new project based on Asset!

    Shop System?
    Yes, i can! It is in my plan for futute updates.
    After i improve the asset, i will work on this task!

    You can post your work here!
    I will be interested in following them...


    King Regards,
    MyNameIsVoo
     
  39. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Yes, the Save System must be translated to the Load Screen.
    I wrote about this in the Script Documentation (in the future Update 4.1)!
     
    julianr likes this.
  40. julianr

    julianr

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    Nice work though! Keep the updates flowing ... its starting to become from a good asset to a really good asset to have in your collection :)
     
    HeyMyNameIsVoo likes this.
  41. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello!





     
  42. Nofabe

    Nofabe

    Joined:
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    Hello,
    if it isn't asked too much, could you give me the Asset for free? i won't use it in any project, it's just that i'm a complete beginner and i'm trying to learn Unity by making a simple FPS game and i want to implement a customisation system like this, though i don't know how to do it and that's why i want to take a look at your asset, to see how you did it and how it works - would that be possible?

    Kindly, Nofabe
     
    HeyMyNameIsVoo likes this.
  43. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello Nofabe!

    I'm glad that you wrote to me.

    I'm so sorry, but i can't!
    If you want to learn, please, go to the lean section!
    Or you can ask me questions!

    Kind Regards,
    MyNameIsVoo
     
    Last edited: Aug 12, 2017
    Dustin-Horne likes this.
  44. Dustin-Horne

    Dustin-Horne

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    I applaud your kindness but as a fellow publisher... I'd say you probably should not do it. People do this all of the time... asking for free copies and some of them then run out and throw it on illegal forums, resell it on piracy ebay like sites or put it on torrents. This looks like a fantastic asset and I think it's really cheap already for what it is. Don't sell yourself short by giving it away! If someone wants to learn, that's what the /learn section is for.
     
    julianr and HeyMyNameIsVoo like this.
  45. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    [QOTE="Dustin-Horne, post: 3181631, member: 243260"]I applaud your kindness but as a fellow publisher... I'd say you probably should not do it. People do this all of the time... asking for free copies and some of them then run out and throw it on illegal forums, resell it on piracy ebay like sites or put it on torrents. This looks like a fantastic asset and I think it's really cheap already for what it is. Don't sell yourself short by giving it away! If someone wants to learn, that's what the /learn section is for.[/QUOTE]

    Apparently I'm too kind, this is my weakness.
    I have read a lot of articles about fraud in the Asset Store and I'm very sorry that this is happening here.

    Thank you!
     
    Dustin-Horne likes this.
  46. hopeful

    hopeful

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    I have to say it is the first thing I thought of too. Not everything is fraud, of course, but there is definitely a lot of fraud.
     
    Dustin-Horne and julianr like this.
  47. Been_Maya

    Been_Maya

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    I would like to ask if it's possible to add a demo for a Resident Evil 4 like system (if this is possible at all with ICWM).
    I mean something like this:


    I hope the author knows this inventory system. I've seen requests for it on many forums.
    Thank you very much.

    ps: In one of the videos I have seen that you can drag items into slots, and they change their orientation automatically. In the RE4 inventory you have to do it yourself, so that you can use the available space optimally.
    Also, the space / the weapon bag size becomes larger if you buy a new bag, then you can store more weapons.

    @HeyMyNameIsVoo Do you think all this will be possible with your asset?
     
    Last edited: Aug 13, 2017
  48. twda

    twda

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    Why did they reject your asset?
     
  49. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello Been_Maya! Sorry for my English.

    I've never played RE!

    "I would like to ask if it's possible to add a demo for a Resident Evil 4 like system (if this is possible at all with ICWM)."
    I'm so sorry, i can't! I could with pleasure to add this style now, I do not have time, I need to improve and find bugs in the asset! I am planning to add new inventory styles after Updating 5.0 - and i will consider your proposal!

    "In one of the videos I have seen that you can drag items into slots, and they change their orientation automatically. In the RE4 inventory you have to do it yourself, so that you can use the available space optimally. "

    I did it so that the user has full control over the icons, i mean:
    1) drag
    2) drop
    3) rotate
    4) and more...

    "and they change their orientation automatically"

    You can disable this function: I did this that orientation of the icons was correct.

    "Also, the space / the weapon bag size becomes larger if you buy a new bag, then you can store more weapons."

    Yes, this function is present in the Asset: each backpack has a size (see pictures or read the documentation)!

    0.1.1.jpg

    upload_2017-8-13_13-49-27.png

    "@HeyMyNameIsVoo Do you think all this will be possible with your asset?"

    And answering your question: I can do this!
    But that you can do it you need: you must understand that you can do this if you have knowledge in programming (good level or higher) and you know Unity perfectly (I mean: you know UI, scripting API etc.) (a basic level of) and what is not less important you need to study the asset!

    NOTE: if I understood something wrong, please, forgive me - you can write it in another way and I will try my best to assist you!

    Kind Regards,
    MyNameIsVoo
     
    Dustin-Horne likes this.
  50. Nofabe

    Nofabe

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    Hello HeyMyNameIsVoo,
    Thank you for the answer - i'm sad about the mistrust, but i can totally understand it - i can assure you that i had nothing damnable in mind, but i'm okay with you saying "no"... you even offered me to ask questions, so i'm fine with that.
    so since i'm completely new to Unity with almost no foreknowledge (expcept for a bit of C++), i don't really understand how stuff works - so far i managed to make a project where i have a simple player controller that can move, jump and look around and also shoot projectiles... i also want to integrate a customization system like yours (maybe a bit more simplified), where i can assign nodes to a weapon at which spiecific attachments can be put ("rail", "barrel", and "stock" node) but i have no idea on how to implement it, and the tutorials, which are rather generalized, don't really help me with such a specific problem

    Kindly, Nofabe
     

    Attached Files:

    HeyMyNameIsVoo likes this.