1. Help us improve the editor usability and artist workflows. Join our discussion to provide your feedback.
    Dismiss Notice
  2. We're looking for feedback on Unity Starter Kits! Let us know what you’d like.
    Dismiss Notice
  3. We’re giving 2017.1 beta testers a chance to win t-shirts and a Nintendo Switch. Read more on the blog.
    Dismiss Notice
  4. We want to know how you learned Unity! Help us by taking this quick survey and have a chance at a $25 gift card
    Dismiss Notice
  5. Are you an artist or level designer going to Unite Europe? Join our roundtables there to discuss artist features.
    Dismiss Notice
  6. Unity 5.6 is now released.
    Dismiss Notice
  7. Check out all the fixes for 5.6 on the patch releases page.
    Dismiss Notice

Recieving CPU Pegged Error, Followed by Audio Flinger Output

Discussion in 'Android' started by akobylarek, Dec 21, 2011.

  1. akobylarek

    akobylarek

    Joined:
    Nov 18, 2009
    Posts:
    24
    SOLVED!
    For a reason unrelated to audio... It was because I was using the Self-Illum/Diffuse Shader.
    Removed everything from the scene and added it all back it until it didn't work.


    I am getting the output:
    Code (csharp):
    1. W/SharedBufferStack( 6257): waitForCondition(LockCondition) timed out (identity=188, status=0). CPU may be pegged. try again.
    about 6 times. The identity changes once.

    Immediately after this happens I get a output that says:

    Code (csharp):
    1. W/AudioFlinger(  73): write blocked for 71msecs, 53 delayed writes, thread 0x2f850.
    2. W/SharedBufferStack( 6257): waitForCondition(LockCondition) timed out (identity=188, status=0). CPU may be pegged. try again.
    3. W/SharedBufferStack( 6257): waitForCondition(LockCondition) timed out (identity=3, status=0). CPU may be pegged. try again.
    4. W/AudioFlinger(  73): stepServer failed acquiring cblk mutex.
    5. W/AudioFlinger(  73): stepServer recovered
    Then scene restarts (which it shouldn't), and it does it all over again.

    Anyone have any ideas. I tried taking all sound out of my scene because it is obviously failing somewhere in audio but I was wondering if anyone else had happened across this error and solved it.

    Thanks!
     
    Last edited: Dec 21, 2011
  2. akobylarek

    akobylarek

    Joined:
    Nov 18, 2009
    Posts:
    24
    Solved. See first post.
     
  3. leo26781

    leo26781

    Joined:
    Aug 28, 2012
    Posts:
    1
    HI ,

    I do get the same error . How did you solve the issue ?
     
    Last edited: Aug 28, 2012