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Discussion in 'Assets and Asset Store' started by ShortTimeBuilders, Oct 19, 2016.

  1. ShortTimeBuilders

    ShortTimeBuilders

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  2. freak77

    freak77

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    Nov 19, 2016
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    Hi,

    I need Admob, Chartboost integration for this game?
    Any update for the game?
     
  3. freak77

    freak77

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    Thanks for your reply. Most developers integrate ADMOB or Chartboost banner or interstitial ads to the source codes. So people just need to fill basic forms to add their AD IDS to the source codes. But of course that's your decision to do it.
     
  4. OZAV

    OZAV

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    Why the player can not aim with weapons ?
     
  5. OZAV

    OZAV

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    In all your videos player does not aim with any weapon, he just shoots, from one, and single weapon position, with every weapon. I assume you don't have aiming function, for weapons yet ?
     
  6. OZAV

    OZAV

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    That's better...
    The hands can be also more forward, when aiming ...
    I hope you guys will support game pad input, as well ...
     
  7. mentolatux

    mentolatux

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    its any chance to add multiplayer to this kit ? i tested mobile and is very bad moving , webgl working ? i will buy if it have
     
    Last edited: Dec 20, 2016
  8. mentolatux

    mentolatux

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    in final i buy your kit, dont like it is large files, it needs maximum 200 mega total the project , i will tell you more to add if you want to make a great starter kit :)
     
  9. OZAV

    OZAV

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    Hey, great stuff with those updates, sorry, i've missed asset store link ?
     
  10. Brutusomega

    Brutusomega

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    Does it include enemy AI?
    Can the enemy melee attack you?
     
  11. ashishkushwaha

    ashishkushwaha

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    i tested your demo apk in my Mi max phone , every thing is good in demo apk nice gun good sound effects but when i try to move camera it get very sensitive , i downlode apk from unity asset store , is there any updated apk
     
  12. mentolatux

    mentolatux

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    yeah i see the came is not good , i tested on webgl and work good
     
  13. ashishkushwaha

    ashishkushwaha

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    I am planning to buy but get worried about camera sensitivity, can you provide me any apk file where sensitivity is low for mobile platform would be appreciated .
     
  14. mentolatux

    mentolatux

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    Thanks for respond finaly , we need wave zombie and all map option to locked and one map unlocked - if finish first wave zombie with a boss at final will unlock second map, 99% of buyers dont know script like me so please consider to add this cool stuff in the next update to have an starter good kit to make much games from this.
     
  15. ashishkushwaha

    ashishkushwaha

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    Thank you ! am waiting :) best of luck for new deadly update :)
     
  16. mentolatux

    mentolatux

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    million thanks , i will wait next update with wave and map locked
     
  17. mentolatux

    mentolatux

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    wow ! very good, will be integrated in the next update ? also wave and locked map will be ?
     
  18. mentolatux

    mentolatux

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    Super Thanks , im very excited with the new update !
     
  19. mentolatux

    mentolatux

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    Happy New Year !!! and thanks for new big update , also is new random prefab enemy in scene ?
     
  20. mentolatux

    mentolatux

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    THE LOCK system from https://www.assetstore.unity3d.com/en/#!/content/17830 its very good, also for the wave system needs to add prefab zombie at each wave so add different model at each wave , will be super cool, and check your email i send you and waiting to fix me for webgl and mobile
     
  21. mentolatux

    mentolatux

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    that is good news dont forget for option to lock map =) , i like your think and i know will make a great starter kit with time, also please think to add multiplayer photon when 5-8 soldier fight with zombie with wave with different prefab of zombie by each wave , will be awesome !!!
     
  22. mentolatux

    mentolatux

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    to more cooler need to improve movement of third person controller , like animation shooting, walking, reload and character show more and when aim it better to show like actual camera, i know will make a great kit and to pe super kit you need in future to add photon multiplayer :D . Good job bro, keep up update this wonderful kit
     
  23. mentolatux

    mentolatux

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    sorry bro but is not realistic , i will like to add the animation something like this


    also add animation character of reload and fire will be super great :D
     
  24. mentolatux

    mentolatux

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    i hope will be better in time :cool:
     
  25. mentolatux

    mentolatux

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    thanks bro you the best , also can you add multiplayer Photon on this project and also on race project ? I will pay extra if you want in particular then if you want to release on assets store its ok by me :)
     
  26. mentolatux

    mentolatux

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    yeah, thats it, first add to race game, i will pay you in advance if you want :cool:
     
  27. mentolatux

    mentolatux

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    bro any news with new update ?
     
  28. miguelmacias

    miguelmacias

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    Im interested in this project, but will like to know what are the updates plan for the future and or for next release? thanks
     
  29. poison77

    poison77

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    Hello, where can i find a tutorial on how to replace 3rd person player ? Than you :)

    p.s. love the project ;)
     
  30. TheBooBear

    TheBooBear

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  31. poison77

    poison77

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    Thanks man :) Can the RELOAD WEAPON be added on a button, like R ? Thanks

     
  32. poison77

    poison77

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    Where can i change, when player die to reload the scene ? Thanks :)
     
  33. kristof2000

    kristof2000

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    i Have an error probably i do something wrong with setting it up can someone please help me on the way? The error is:

    Assets/STB/OneClickWeaponCreator/Source/System/Enemies/GenericEnemy/GenericEnemy [AI].cs(233,43): error CS1061: Type `UnityEngine.Animator' does not contain a definition for `Stop' and no extension method `Stop' of type `UnityEngine.Animator' could be found. Are you missing an assembly reference?

    And


    Assets/STB/OneClickWeaponCreator/Source/System/Enemies/GenericEnemy/GenericEnemy [AI].cs(277,43): error CS1061: Type `UnityEngine.Animator' does not contain a definition for `Stop' and no extension method `Stop' of type `UnityEngine.Animator' could be found. Are you missing an assembly reference?

    Do i need another asset? Remove something? How can i get it to work? Thank you
     
  34. blueFire

    blueFire

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    I just purchased this item.

    1. Where can I find a detailed tutorial showing how to setup a new scene?

    2. What is the eta on better enemy AI (especially enemies that fire ranged weapons)?

    Jason
     
  35. blueFire

    blueFire

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    I keep getting the same error message on many of the sample scenes:
    NullReferenceException: Object reference not set to an instance of an object
    STB.OneClickWeaponCreator.MainHUD.Awake () (at Assets/STB/OneClickWeaponCreator/Source/System/Handlers/MainHUD.cs:103)

    Jason
     
  36. blueFire

    blueFire

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    When I updated Unity to a later version these errors disappeared.

    Jason
     
  37. Grislymanor

    Grislymanor

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    I like your FPS plugin as it is easier for me to customize for my own projects compared to some of the other products I've used from the Unity Asset Store. We are using another AI Enemy product (as all of our enemies and their animations are already setup and working); is there a way that I can send damage to these Enemies? Specifically they have a "Damage Message" that doesn't require a receiver that I would like to send when player shoots at enemy.

    Thanks and let me know if you require more info.