RCPrefs is a simple solution that allows you to remotely modify the settings of a game after it has been deployed. Think of it as a web-based config file that you can update in the Unity editor. Click on the Video to Watch Quick Overview Video Potential Uses in Your Game RCPrefs is great for any setting value that you know you might want to change or you just aren't sure about. Here is a list of potential settings you might change. Modify the value of a particular bonus. Change the frequency of which ads are shown. Disable/enable ads all together. Disable/enable the Everyplay replay system. Update a welcome message. Alter difficulty settings. Change a required score to pass a level. Increase a monster's Hit Points. Reduce the currency value of In App Purchases. Change a URL for a promotion. ...and pretty much anything else you can think of that can be changed with a setting. How Does it work? Use the RCPrefs Editor to create and modify game settings (Integers, floats and strings), which are posted to a host server. These settings are called RCPrefs. When a user launches the game client, a set of RCPrefs is fetched from the server and processed with an action chosen by the developer. The downloaded RCPrefs can then be saved as PlayerPrefs, Encrypted PlayerPrefs or converted any custom data solution the developer chooses. Here's a Walkthrough Video Features • Simple UI • One Click Updates • Built in FTP Client • Integrated Debug Tools • PlayerPrefs and Encrypted PlayerPrefs Editor • Encrypted PlayerPrefs with Playmaker support • Integrates with custom data solutions • First run pref initialization • Code Generator • Local Test Server mode • Supports Unity Free Requirements • Web server with FTP root access • Unity 4.0 or higher Click on the Video to Watch Detailed Walkthrough Video RCPrefs Official Page RCPrefs Documentation Please let me know if you have any questions and I will do my best to answer.