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Raw Mocap Data Bugged?

Discussion in 'Animation' started by IntelligentDesign, Apr 21, 2017.

  1. IntelligentDesign

    IntelligentDesign

    Joined:
    Jun 13, 2014
    Posts:
    51
    So I'm using the Raw Mocap Data package to learn and practice blend trees, but I've come across a strange issue. I'm trying to use the file named "JogForward_NtrlFaceFwd" but it seems to be frozen at around frames 93-230 (so that you don't see the model actually change direction, he's just stuck mid-gait.) Has anyone else had this problem, or barring that does anyone know a fix?

    PS. I'm getting a bit of stutter-step in my blends and can't figure out the issue (made sure all the animations start on the same foot, double-checked that they don't start and end on identical frames, etc.) If anyone would be willing to do me a favor and check out my project I'd greatly appreciate it
     
  2. CloudyVR

    CloudyVR

    Joined:
    Mar 26, 2017
    Posts:
    715
    I can confirm that the animation in "JogForward_NtrlFaceFwd" stops at frame 93 for me as well but it seems to start moving again at frame 222, and stops again at 295 - 447
     
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  3. IntelligentDesign

    IntelligentDesign

    Joined:
    Jun 13, 2014
    Posts:
    51
    Well at least I'm not crazy haha. Much as I appreciate Unity giving us free assets, that's just a bit shoddy