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RageSpline - Create smooth 2D graphics inside Unity Editor - RELEASED

Discussion in 'Assets and Asset Store' started by keely, Apr 23, 2011.

  1. junk-182

    junk-182

    Joined:
    May 27, 2014
    Posts:
    1
    Hello. Can i use texture from atlas(2D Toolkit) in RageSpline?
     
  2. Skjalg

    Skjalg

    Joined:
    May 25, 2009
    Posts:
    211
    Is it possible for me to set a limit (0-1) for the mesh generation on a spline?

    Lets say I have created a path on a map using the spline and I want to draw the path up to the point where the player is (from 0 to 1). Is this possible using RageSpline?
     
  3. keely

    keely

    Joined:
    Sep 9, 2010
    Posts:
    967
    Yes there is scripting API to sample the spline(s).
     
  4. Jalouse

    Jalouse

    Joined:
    Feb 21, 2015
    Posts:
    2
    HI,

    is there any tutorial on the Shaders included to render the splines ? i am looking for a way that Splines are affected by lighting ?

    Thanks
     
  5. MaDDoX

    MaDDoX

    Joined:
    Nov 10, 2009
    Posts:
    764
    No Jalouse. The included shader is very simple though, any basic shader tutorial for Unity should point you in the right direction. As a pointer, you're probably looking for a pixel shader with alpha transparency support.
     
  6. Deleted User

    Deleted User

    Guest

    Hi there. I was curious if RageSpline would be appropriate for creating a map with smoother coastlines like this:



    I noticed that RageSpline has texture support. Would that allow me to have a spline-based coastline, filled with an ordinary .PNG texture? My goal is to have a landmass with a spline-based natural coastline, but with a texture inside the shape for more natural-looking grass. (Mainly ignoring the mountains and trees for now.)
     
  7. MaDDoX

    MaDDoX

    Joined:
    Nov 10, 2009
    Posts:
    764
    Yes Ashking, you can do that easily. Bear in mind that the inner lakes might pose a problem, RageSpline is not designed to support actual holes. It's relatively easy to emulate that with C-like shapes (bringing the "C" opening really close so as to make it look like an "O") but it might ruin the stroke effect you're after. Of course if you don't need an actual hollow area you can simply stack other shapes on top of the ground to work as the blue lakes, in that picture's case.
     
  8. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    Is this asset still supported? Is it Unity5 compatible?
     
  9. sevensails

    sevensails

    Joined:
    Aug 22, 2013
    Posts:
    483
    Is it possible to animate de Spline Points in RunTime?
     
  10. TheMonkeysaur

    TheMonkeysaur

    Joined:
    May 2, 2017
    Posts:
    52
    Is this still supported? Does it still work?