2.0 is now out! Now Available on AssetStore for $25. ProWorld is a Unity editor extension to procedurally generate terrain, textures, foliage and more. Please note that ProWorld is currently under development and hence why it is relatively cheap at the moment but the price may raise in future versions. Of course all updates will be free if you purchase it at the lower price, but please be aware that as hard as I try to avoid it, the occasional bug may slip through and current documentation is quite minimal (just enough to explain the basics). Video demonstration Walk-through Tutorial Legacy demonstrations. Video tutorial Coming soon... Features -Node based system to easily generate maps for terrain, textures and allows exporting the created maps to 3rd party apps and extensions -Gives the ability to easily layer terrain textures on top of each other with automatic blurring between layers -Extremely quick tree generation algorithm. Place 1000s of trees in the fraction of a section -Auto save feature when compiling or playing to prevent loss of work -Import from an existing terrain (currently only heightmap implemented, textures/foliage coming 1.1) -Highly optimized and utilizes multiple threads allowing work to be done in background without the Unity editor freezing up Screenshots of editor (old, new shots currently being taken. Check preview video) WorldWindow: http://i.imgur.com/lX1lr.png Node editor: http://i.imgur.com/M4Nix.png SectionWindow: http://i.imgur.com/2paB3.png Texture: http://i.imgur.com/ynpL6.png Screenshot of some densely placed trees http://i.imgur.com/N6C1r.jpg Current known issues or limitations General -If you go too deep, windows on bar disappear (no scrolling) Textures -Textures while fade nicely together, are still too distinguishable between heights. Looking at introducing the ability to add random noise along levels. Changelog 1.0.2 -Fixed a bug with too many output links in the map editor being stored. --Any previously created world will automatically be updated. -Fixed a crash when creating new world from editor -Added a few premade terrains with randomization. More to come in future. -Added real time terrain generation demo. Not fully supported yet. -Added section support. --Terrain will now be correctly stitched together. ---To update existing worlds, just enter/leave the map editor and you're world should automatically be updated. --You can now also apply to multiple terrain at once. 1.0.1 -Removed the debug code which was accidently left in that creates images in the users D:/ folder. 1.0 -Initial release Questions, bugs and suggestions If you have questions, find any bugs or have suggestions please post them in this topic and I'll address them as quickly as possible. I'll look into implementing any suggestion that has relevance to the project. I'm particularly looking for suggestions on nodes people would like added to the node editor.