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Problem with NetworkMatch.SetMatchAttributes

Discussion in 'Multiplayer' started by Tuni, Mar 16, 2017.

  1. Tuni

    Tuni

    Joined:
    May 24, 2013
    Posts:
    74
    Hi,

    I try to unlist our match from the machmaking service with a SetMatchAttributes call. I save the network id at the create match callback from the matchmaker. The problem is that I get an error from the SetMatchAttributes callback:

    The match is active and I can play with other players. I hope someone can help me out.

    Thanks

    Tuni
     
  2. Tuni

    Tuni

    Joined:
    May 24, 2013
    Posts:
    74
    Ok nevermind. It was an bug in my code.
     
  3. LukePindsle

    LukePindsle

    Joined:
    Apr 29, 2015
    Posts:
    1
    Hi Tuni, I am getting the same error and am doing things the same way you described.

    Would you be able to tell me the bug in your code, as it may help me track down my issue.

    Thanks