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Problem using Vive

Discussion in 'EditorXR' started by De-Panther, Feb 13, 2017.

  1. De-Panther

    De-Panther

    Joined:
    Dec 27, 2009
    Posts:
    589
    Hey,

    I use Unity 5.4.3xEditorVR-p3 (64-bit), with the HTC Vive.
    I added the SteamVR Plugin from the AssetStore.
    Used the settings that the Plugin asked.

    When I hit play - the headset works fine and I see the scene in the headset view.

    When I'm not in play mode, and open the EditorVR window:
    The editor calls the headset(the Vive status window is starting), but it seems like it doesn't recognize the headset. So I see "Earth" in the Vive headset, but it doesn't control the EditorVR view, and it seems that the Oculus Touch and the Hydra controls are still on view when I'm using the presentation camera.

    The same headset/setup/project, on another computer, works fine.

    Any ideas what should I do?
     
  2. amirebrahimi_unity

    amirebrahimi_unity

    Joined:
    Aug 12, 2015
    Posts:
    400
    Can you share more about what you mean by "seeing Earth?" Makes me think you have Google Earth VR running.
     
  3. De-Panther

    De-Panther

    Joined:
    Dec 27, 2009
    Posts:
    589
    The "This is real" environment of the Vive/SteamVR.
    What you see when the Vive is connected and works, but no game is running.
    Some kind of an home world of the Vive.
     
  4. IQpierce

    IQpierce

    Joined:
    Jan 24, 2011
    Posts:
    43
    I'm having exactly the same problem. @De-Panther , did you solve this?

    This just started happening for me. You said another Unity project with the same setup worked fine? Hmm...
     
  5. De-Panther

    De-Panther

    Joined:
    Dec 27, 2009
    Posts:
    589
    I'm not sure what made it work.
    Try this:
    After selecting the EditorVR in the editor/windows menu, the SteamVR little stats window should be open by itself. After it opened, click on the EditorVR window.

    Does it solve the problem?