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Unity's version control component has been upgraded to Plastic SCM.

Possible to ignore files/folders with Collaborate?

Discussion in 'Unity Collaborate' started by Matt1988, Jul 26, 2016.

  1. Matt1988

    Matt1988

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    Is it currently possible to ignore files/folders with collaborate? Since Collaborate uses git under the hood, I figured maybe a gitignore file would do the trick but I can't seem to get it to work.
     
  2. rasmus-unity

    rasmus-unity

    Moderator

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    Which files is it in this case? Put those files outside Assets/ folder?

    /Rasmus
     
  3. Matt1988

    Matt1988

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    In my case specifically it's a (very) large package from the asset store that I don't want source controlled. It's a single license asset that is used to create content and isn't needed on every team members copy of the project.
     
  4. quixotic

    quixotic

    Administrator

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    We're currently working on this feature! I will reach out to you when we have a build with it available.
     
    RageSquid_Lex likes this.
  5. Matt1988

    Matt1988

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    Awesome, thanks <3
     
  6. L4Z3RC47

    L4Z3RC47

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  7. edwon

    edwon

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  8. Gurg

    Gurg

    Unity Technologies

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  9. edwon

    edwon

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    Ah yes, actually I found it but I totally forgot to update this post.

    Now the only thing left is branches! I saw some other posts stating how complicated (and non-user friendly for git noobs) this would be. But I really really hope there's a way for you guys to add this in.

    Until branches are there I can't really use this effectively (I use git-flow for my projects)
     
  10. Gurg

    Gurg

    Unity Technologies

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    Well good news then because we are committing to branches being a thing in 2017. If you check my latest post in that same thread, you'll see my update on that.
     
  11. edwon

    edwon

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    Hooooly shizzle, awesome! Once you have branches Collaborate is going to be unbelievable!
     
    Gurg likes this.