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Point light pixelated shadows

Discussion in 'General Graphics' started by Rodolfo-Rubens, Jan 5, 2016.

  1. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
    1,197
    Why do my point light shadows looks pixelated (like it is a bunch of hard shadows stacked with no smoothing at all):


    These are my light component settings:


    Quality settings:


    And player settings:


    I'm using Windows 8.1 Pro 64 bits, Unity 5.3.1p1 64 bits;

    edit: I found 3 unanswered questions with similar issues on the answers site then I decided to post here
    http://answers.unity3d.com/questions/1080154/unity-v5-personnal-edition-shadows-troubles.html
    http://answers.unity3d.com/questions/975541/distant-realtime-shadows-blocky.html
    http://answers.unity3d.com/questions/1034920/shadow-pixelation.html
     
  2. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
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  3. Rodolfo-Rubens

    Rodolfo-Rubens

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    Well, it looks like point lights has no filtering at all.
     
  4. Rodolfo-Rubens

    Rodolfo-Rubens

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    Now, this is amazing:
     
  5. Zuntatos

    Zuntatos

    Joined:
    Nov 18, 2012
    Posts:
    612
    Standard point light 'soft' shadows are just as you said: 4x hard shadows stacked over eachother.
     
  6. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
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    Hey @Zuntatos, thanks for replying! Yea, I noticed this, at first I thought this was some bug on my setup and even on my gpu because the point light shadows used to be really soft in previous unity versions.