Some new suggestion: - playmaker startup slow. need more quick. - when graph has many node, editor slow? - each action can has an [Enable] FsmBool variable for dynamic control action enable/disable. - (debug) support manual transition and raise event on runtime. (Shift+mouse left click next state node for transition to new state. Event editor can add [Raise Event] button to each event. ) - how to edit deatived action properties on runtime like inspeator? - state action editor can support foldout like Component.