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PhysX v3.4 & new vehicle module changes

Discussion in 'Physics Previews' started by strich, May 31, 2017.

  1. strich

    strich

    Joined:
    Aug 14, 2012
    Posts:
    372
    PhysX v3.4 (Release Notes) came out about a month ago, and with it, some really great updates to the vehicle module:

    This appears to resolve a number of key major issues with the current wheel system exposed in Unity. I understand that v3.4 has quite a lot more going on (GPU RB sim, etc), however I'd love to know what kind of timeline we might expect - 1. An in-place update to v3.4 and 2. Some of these features to be exposed into Unity.

    The new rolling beta strategy Unity has implemented in recent times would make this kind of thing a great candidate to do in.
     
  2. xCyborg

    xCyborg

    Joined:
    Oct 4, 2010
    Posts:
    633
    Not to mention massive performance gains, PhysX 3.3.3 was released in January of 2015 and implemented in Unity 5.5 almost two years later, so expect it in Unity 2018.x.
    I also wish they add support for Nvidia Blast and NvCloth after years of Apex disappointment.
     
  3. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    Official Blast SDK already has simplified Unity integration example. It's not fully blown out setup but it shows blast running in a Unity scene.
     
  4. JakubSmaga

    JakubSmaga

    Joined:
    Aug 5, 2015
    Posts:
    417
    @yant Any update on this?
     
  5. stuartiannaylor

    stuartiannaylor

    Joined:
    Oct 20, 2019
    Posts:
    19
    Its quite some time now and with 4.0 going open source is there or am I asking the wrong questions about Physx PxVehicle as my play with the Wheelcollider so far in terms of usefulness other than extremely basic simulation is a bit poor.
    Anyone know if PxVehicle has been ported via an asset or package somewhere?
     
  6. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    You may want to take a look at https://forum.unity.com/threads/nvidia-physx-plugin-preview.645004 as it exposes most of PhysX 4 API to c#.
     
    stuartiannaylor likes this.
  7. stuartiannaylor

    stuartiannaylor

    Joined:
    Oct 20, 2019
    Posts:
    19