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Physics car

Discussion in 'Physics' started by BRAVEHEART1, Apr 26, 2017.

  1. BRAVEHEART1

    BRAVEHEART1

    Joined:
    Apr 12, 2017
    Posts:
    8
    Hy guys i have a problem.
    I'm creating a f1 game
    I would like to understand how to make the car as realistic as possible to set these values in principle.
    brakeTorque, center, forceAppPointDistance, forwardFriction, mass, motorTorque, radius, sidewaysFriction, sprungMass, steerAngle, suspensionDistance, suspensionSpring e wheelDampingRate