Bolt is a new generation of networking middleware for the Unity3D game engine. It revolutionizes development of multiplayer games in Unity by exposing several complex features behind a simple to use visual interface. Bolt allows you to replicate both transform and mecanim animations automatically, but on top of that it also allows you to define your own state properties which too will be replicated automatically for you across the network. FEATURES Powerful Event System - Bolt has a built-in event system which automatically distributes the event to the correct receivers, highly configurable of course. Events can also be targeted at a specific game object or globally. Three delivery modes: Unreliable, Unreliable Synced and Reliable. Authoritative movement - Built-in support for input and player controller state synchronization allows you to easily implement custom authoritative movement that suits your game. In-Unity Hosting - Build one project and run it as server or client. Servers support LAN discovery and NAT punch through. Both dedicated and listen server - Bolt supports both the classic dedicated server and listen servers where the server is just another player. Prioritization and scoping - Bolt supports both scoping of entities (which entities should a player be aware of) and prioritization of scoped entities (of two entities A and B that are scoped, which one is the most important for a player). Hit-box recording - Bolt has built-in support for recording hit-boxes and rewinding and ray-casting against them, allowing you to implement complex techniques like lag compensation in first person shooters in just a few lines of code. Synchronized map loading - Bolt supports loading maps on the server and have all the clients load the same map, and then provide custom hooks telling the server when the client is ready and vice versa. Supports all major unity platforms - Bolt runs on Windows, OSX, iOS and Android. Support for current-gen consoles is upcoming. Does not require Unity Pro - Bolt does not require Unity Pro for any platform and will run without problems on the free iOS and Android version of Unity. SELECTED REFERENCES Please have a look at our Photon showcase section here. You can use the site's filter "Photon Types" and choose "Photon Bolt" to see games built with Bolt only. Highlights are so far The Forest, an indie hit game on Steam, and Zombie Vikings for PS4, Steam & soon on WiiU and Xbone. PURCHASE You can purchase Photon Bolt in the asset store: http://u3d.as/hQG DOCUMENTATION Want more information on how Bolt works and what you can do with it? Check out our documentation pages over at http://doc.photonengine.com/en/bolt/current/setup/overview or our API documentation https://doc-api.photonengine.com/en/bolt/current.