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Performance Tools[Released][Discount]

Discussion in 'Assets and Asset Store' started by NewGame_Studio, Feb 7, 2017.

  1. NewGame_Studio

    NewGame_Studio

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    Hi, my name is Andrey and I have a offer for You.

    Performance Tools - a set of packages for optimization.

    The set consists of three assets:

    Advanced Render System (45$)
    Super Level Optimizer (45$)
    Polygonal Culling (15$)

    Buying Performance Tools You save 30$ :
    45$ + 45$ + 15$ = 75$!

    Advanced Render System is perfect for open spaces;
    Super Level Optimizer greatly reduces the number of Draw Calls and the load on the CPU/GPU;
    Polygonal Culling is perfect for optimizing enclosed spaces;

    These three assets allow You to best optimize Your game.

    For any questions please contact us at this e-mail : andre-orsk@yandex.ru

    Have a nice day :)
     
    Last edited: Jul 29, 2019
  2. NewGame_Studio

    NewGame_Studio

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    Polygonal Culling Presentation

     
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  3. NewGame_Studio

    NewGame_Studio

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    Advanced Render System Presentation :
     
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  4. NewGame_Studio

    NewGame_Studio

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    Super Level Optimizer Tutorial :
     
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  5. NewGame_Studio

    NewGame_Studio

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    Polygonal Culling Example of usage :

     
  6. NewGame_Studio

    NewGame_Studio

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    Advanced Render System Example of usage :

     
  7. NewGame_Studio

    NewGame_Studio

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    Performance Tools number 7 in Top Grossing!
     
  8. NewGame_Studio

    NewGame_Studio

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    Performance Tools number 6 in Top Grossing!
     
  9. NewGame_Studio

    NewGame_Studio

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  10. NewGame_Studio

    NewGame_Studio

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  11. NewGame_Studio

    NewGame_Studio

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    If You want to receive in advance information related to my assets, write to my e-mail: "I want to get information."
     
  12. MarkusGod

    MarkusGod

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    Advanced render system and polygonal culling has no conflicts it will be okay if I'll use both of them in one scene?
    Supper level optimizer is a lifesaver by the way,;) much better than MeshBaker and other.

    Edit:
    It would be greate if you add object management by tags, so it will be much easier to use your tools with huge procedural scenes.
     
    Last edited: May 23, 2017
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  13. NewGame_Studio

    NewGame_Studio

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    Dear Markus,

    I'm sorry for I'm so long didn't answer.

    There is no sense in using Polygonal Culling and Advanced Render System in both, because this tools make optimization in different ways.

    Polygonal Culling is suitable for closed spaces, and Advanced Render System for large open locations.

    Thank You for Your suggestion, I will certainly take it into consideration.

    Kindest regards,
    Andrey.
     
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  14. MarkusGod

    MarkusGod

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    Hello again, can you explain what is the best way to use advanced render system?
    I have a huge world wich consists of chunks(meshes), your systems save when the camera is not moving, it really greatly lowers tris and verts but if I try to look around I catch some huge freezes and fps drops.
     
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  15. NewGame_Studio

    NewGame_Studio

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    Dear Markus,

    Thank You for the question.

    To avoid huge freezes You need to configure the system. Try to decrement "Updates Per Frame" value, increment "Replace Distance" value, and a little bit increment "Update Angle".

    Hope it's helped You. If You have other questions You can freely contact me.

    Kindest regards,
    Andrey.
     
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  16. MarkusGod

    MarkusGod

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    Do you think to rewrite Polygonal Culling mesh generation in a multithreaded way, something like using TPL library? It takes too long to generate PC_Culling data for middle size and large size scenes.
     
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  17. NewGame_Studio

    NewGame_Studio

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    Dear Markus,

    Thank You for the question.

    I have been thinking for a very long time about how I can speed up the work of Polygonal Culling. Unfortunately, this can not be done with multithreading because Unity has problems with this. But, I have ideas for accelerating Polygonal Culling in other ways, which I necessarily implement to the next update.

    Kindest regards,
    Andrey.
     
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  18. NewGame_Studio

    NewGame_Studio

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    Hi,

    I would like to tell You about other my assets. First it's Super Level Optimizer.

    SuperLevelOptimizer is the tool created in order that the user had no problems with game optimization. The most clear and the most effective.

    You shouldn't think of optimization of Your game more. SuperLevelOptimizer optimizes a scene for You. All that You need to make, it only to watch the seven-minute training video and You will be able to optimize Your game in couple of clicks of a mouse.

    SuperLevelOptimizer advantages:
    * Unity 5 is supported!
    * Reduces load of GPU
    * Support of Occlusion Culling is added
    * Completely automatic work
    * Idle time in training, intuitively clear interface
    * Bakes textures in atlases
    * Combines meshes
    * Bakes tiling textures to atlas
    * Source assets don't change
    * All materials is supported
    * PBS shaders is supported
     
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  19. NewGame_Studio

    NewGame_Studio

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  20. NewGame_Studio

    NewGame_Studio

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  21. NewGame_Studio

    NewGame_Studio

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    Dear Markus,

    I want to tell You that I realized the idea You proposed (Yes, it took a lot of time, I just had a busy schedule and I was able to do it only today)

    Soon the update will arrive in the Asset Store, but it will take some time, if You write to me on the mail (andre-orsk@yandex.ru) then I will send You an update sooner.

    Kindest regards,
    Andrey.
     
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  22. NewGame_Studio

    NewGame_Studio

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    New update coming soon!

     
  23. NewGame_Studio

    NewGame_Studio

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    In the new update, it became possible to search by the tag in the Super Level Optimizer! And also made some corrections.
     
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  24. NewGame_Studio

    NewGame_Studio

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    The new update was released in the Asset Store!
     
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  25. MarkusGod

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    @Ufimsev, can you give a bit explanation what is frustum option in polygonal culling?
     
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  26. NewGame_Studio

    NewGame_Studio

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    Dear Markus,

    Unity automatically cuts off objects that do not fall into the frustum of the camera. But we will not be able to see this effect in the scene window. "Enable frustum" is an option created to show users how the invisible polygons will be cut off by Unity after using Polygonal Culling.

    Kindest regards,
    Andrey.
     
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  27. NewGame_Studio

    NewGame_Studio

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    Next asset is Polygonal Culling

    Demo Scene

    Polygonal Culling - a tool designed to optimize Your game. Polygonal Culling reduces the number of vertices and triangles per frame, by culling invisible polygons.

    The main idea - it cut the mesh with a large number of triangles into smaller meshes for efficient culling. Do not worry, You will not get a large number of Draw Calls, because it uses Static Batching.
     
  28. NewGame_Studio

    NewGame_Studio

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  29. NewGame_Studio

    NewGame_Studio

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  30. MarkusGod

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    Didn't you test advanced render system with 2017.1p2? objects are disappering, but no billboards come out.
     
  31. NewGame_Studio

    NewGame_Studio

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    Dear Markus,

    I'm sorry that I did not answer for so long.

    I checked the Advanced Render System on Unity 2017.1 and it works for me.

    Perhaps the following happened: You added objects to the "Manager Window", and then moved them?

    Try to delete all objects from the "Manager Window", and then add them again.

    Did you see any messages in the Console?

    In other projects, does the Advance Render System work?

    Please answer me if this did not help You.

    Kindest regards,
    Andrey.
     
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  32. MarkusGod

    MarkusGod

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    T
    Thanks for your help. That is in showcase_baked scene, and there is no warnings or errors in console.
     

    Attached Files:

  33. NewGame_Studio

    NewGame_Studio

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    Dear Markus,

    I opened the scene "showcase_baked" and also found that I lost the billboards. There may be a problem with Unity metadata.

    To fix this, I did the following:

    1. "Open Manager Window"
    2. "Remove All Objects"
    3. Then select objects like in tutorial and press "Add Selection As Group"

    After these actions, everything worked for me.

    Kindest regards,
    Andrey.
     
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  34. NewGame_Studio

    NewGame_Studio

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    For a long time there were no updates :)
    I am pleased to inform You that all my assets have a discount for subscribers of Unity Pro / Plus
     
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  35. NewGame_Studio

    NewGame_Studio

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    Soon there will be a new update for my assets!
     
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  36. NewGame_Studio

    NewGame_Studio

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    Performance Tools is just updated!
     
  37. NewGame_Studio

    NewGame_Studio

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    Performance Tools number 6 in Top Paid!
     
  38. NewGame_Studio

    NewGame_Studio

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    Performance Tools number 6 in Top Grossing!
     
  39. NewGame_Studio

    NewGame_Studio

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    Perfrormance Tools takes part in May Madness Sale!
     
  40. NewGame_Studio

    NewGame_Studio

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    New optimization asset is coming soon!
    Now You can see video presentation!
     
  41. NewGame_Studio

    NewGame_Studio

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    Performance Tools just updated!
     
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  42. NewGame_Studio

    NewGame_Studio

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  43. NewGame_Studio

    NewGame_Studio

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    New update is coming soon!
     
  44. NewGame_Studio

    NewGame_Studio

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    New update is available in Asset Store!
     
  45. NewGame_Studio

    NewGame_Studio

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    New asset is already available in Asset Store for free!



    It's a simple and effective asset that helps You to easily create Your own Save System.

    It's hard to create a really universal system. But this asset oriented on personal user requirements

    Advantages :
    * Clear source code
    * Extendable system
    * Full user controll
    * Easy use
    * No price :)


    Asset Store Link : http://u3d.as/1Azk