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[RELEASED] Cinematic Slow Mo effect

Discussion in 'Assets and Asset Store' started by KeereeDev, Jan 2, 2017.

  1. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hi!

    Introducing simple effect- Cinematic Slow Mo.


    It is extremely easy for use and doesn't influence performance of the game.
    The script is widely customizable so you can adjust it.
    The asset requires Unity 5 Standard Assets.

    Using: Import Unity Standard Assets - Effects package, drop the SlowMo script to any active gameobject, press play and press "C" button.

    Web Demo
    PC Demo
    Asset store link
     
    Last edited: Jan 25, 2017
  2. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Finally the package was accepted.
     
  3. CoderPro

    CoderPro

    Joined:
    Feb 21, 2014
    Posts:
    327
    Could you upload execute files for window os ? Thanks
     
  4. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Hi, sure!
    Here it is: PC Demo
     
  5. CoderPro

    CoderPro

    Joined:
    Feb 21, 2014
    Posts:
    327
    Very useful and easy ! Price also sexy ! And can i using this for mobile platforms ?
     
  6. KeereeDev

    KeereeDev

    Joined:
    Apr 21, 2016
    Posts:
    60
    Glad to hear that!:)
    Acutally I haven't tried it on mobile, but I guess it will work fine because the script is light and easy.
    Anyway, I will improve performance to be even lighter in the 1.1 version.
    If you want to toggle slow mo from external scripts, just use CinematicSlowMo.ToggleSlowMo();.
     
    Last edited: Jan 25, 2017