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ORBITOR'S Kickstarter campaign is GO!

Discussion in 'Works In Progress' started by EvilAlienAlpha, Feb 16, 2012.

  1. EvilAlienAlpha

    EvilAlienAlpha

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    Feb 15, 2012
    Posts:
    30
  2. shahroozal

    shahroozal

    Joined:
    Feb 14, 2012
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    68
    Not even a screenshot ?
     
  3. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    Hey shahroolzal,

    I embedded a youtube video. Did it not show up?
     
  4. shahroozal

    shahroozal

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    Feb 14, 2012
    Posts:
    68
    unfortunately no :\
     
  5. EvilAlienAlpha

    EvilAlienAlpha

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    Feb 15, 2012
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  6. shahroozal

    shahroozal

    Joined:
    Feb 14, 2012
    Posts:
    68
    Wow it looks amazing ! I love how the electric thing lines (no idea whats that).
     
  7. cram

    cram

    Joined:
    Jan 8, 2012
    Posts:
    21
    no idea about the gameplay :) but the effects are awesome!
     
  8. Salim

    Salim

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    Apr 25, 2011
    Posts:
    131
    The visual and music are amazing. I wonder how it plays.
     
  9. sawfish

    sawfish

    Joined:
    Feb 12, 2011
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    314
    I am blown away by the effects and gameplay. This will be a title to watch!

    Awesome job!
     
  10. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    Hey Guys, thanks for the positive feedback. Much appreciated.

    We're seeing a fairly common theme wherever we post: "Graphics look good, no idea about gameplay, not sure what's going on".

    We're currently working on a small playable web demo that will show off the core mechanics and a few of features.

    Here's sneak peak of the level I'm working on. I'm spending way too much time hitting the sun and playing with the particles. Mmmmmmmmm....digital Doritos..........

    [​IMG]

    [​IMG]

    [​IMG]
     
  11. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    1,885
    Whoa, amazing potential here I think!

    Where abouts in Canberra are you located / is there any chance that i have met you before?
     
  12. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    Thanks : )

    Couldn't have made it look quite as nice without your excellent shader editor. If we make some money off of our little game we will be making a donation for your great work.

    We're AIE nerds currently knees deep in the new Incubator program here. Not sure if we've met but I know at least 1 person who knows you. Would be cool to catch up some time.

    We'll keep posting updates as we go and will let you guys know when the playable demo is up.
     
  13. EvilAlienLambda

    EvilAlienLambda

    Joined:
    Feb 18, 2012
    Posts:
    1
    Hey everyone,

    Just introducing myself :) I'm one of the core programmers for the Orbitor team.

    It's great to see such positive feedback on the images. I hope you enjoy your stay as we
    continue to develop Orbitor.
     
  14. KyleStaves

    KyleStaves

    Joined:
    Nov 4, 2009
    Posts:
    820
    Looks awesome guys, can't wait to get my hands on the final product!
     
  15. Blacklight

    Blacklight

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    Dec 6, 2009
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    1,211
  16. EvilAlienOmega

    EvilAlienOmega

    Joined:
    Feb 16, 2012
    Posts:
    14
    Thanks for the feedback, It is Great to see interest in the game.

    Later today we will hopefully have some screen shots of the menu in its current state.
     
  17. Meltdown

    Meltdown

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    Oct 13, 2010
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    5,065
    Shahroozal you really need to upgrade from Internet Explorer version 2!
     
  18. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    More random ORBITOR screens. A logo test and some early grabs of our orbital menu system. Definitely a WIP.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Feb 23, 2012
  19. tasadar

    tasadar

    Joined:
    Nov 23, 2010
    Posts:
    168
    nice one, congrats.
     
  20. joshimoo

    joshimoo

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    Jun 23, 2011
    Posts:
    266
    Very pretty, mind if I ask which UI System you guys used?
     
  21. Broken-Toy

    Broken-Toy

    Joined:
    Jan 16, 2010
    Posts:
    455
    Amazing, I love the graphics and how you optimized the physics to make this playable! I prototyped a somewhat similar core mechanic which I posted a bit more than a year ago, so I'm excited to see something like this being worked on http://www.brokentoygames.com/thejump . There is a lot of work which went into Orbitor and it shows. Best of luck to you guys! :)
     
  22. EvilAlienOmega

    EvilAlienOmega

    Joined:
    Feb 16, 2012
    Posts:
    14
    Tasadar - Thanks

    Joshimoo - Thanks, What part are you asking about? The menu screen is all 3D mesh using colliders, the rings are procedurally generated and the selections are lens flares. The lens flares are not working as well as we would like so we will probably replace them tho.

    Werewraith - Cheers, None of the game play physics is using the inbuilt physics system, we are also using some custom collision detection because the game is 2D.
     
  23. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    Our first poster using a screen grab direct from Unity using some of the ORBITOR game assets. Mega-grab ftw!

    [​IMG]
     
  24. LeakySink

    LeakySink

    Joined:
    Apr 9, 2012
    Posts:
    128
    Loved the music in the trailer. Game looks fun.
     
  25. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    Many thanks. I'm pretty happy with the way the trailer music turned out. I will probably try and expand on it and use it in the game : ) The game still needs a fair bit of work but the core gameplay has always been fun.
     
  26. Izitmee

    Izitmee

    Joined:
    Jan 27, 2011
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    3,218
    Wow, this really looks awesome, and the trailer is really cool! :)
     
  27. Paradigm-SW

    Paradigm-SW

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    Dec 23, 2011
    Posts:
    402
    Put this on iOS. NAO.
     
  28. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
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    Another poster. It's just too easy to make stuff look awesome in Unity. Someone should call hax!

    [​IMG]
     
  29. EvilAlienAlpha

    EvilAlienAlpha

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    Feb 15, 2012
    Posts:
    30
    What do you do when you're supposed to be recording video tutorials and a swing band starts playing just outside your window? Why, play in Unity of course : )

    [​IMG]
     
  30. David.Robinson

    David.Robinson

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    Feb 15, 2011
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    Looking good... Nice to see more Canberra people around. :)
     
  31. SevenBits

    SevenBits

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    Dec 26, 2011
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    1,956
    I want to see this on the App Store in 5 minutes. I'll be waiting, don't disappoint.
     
  32. EvilAlienAlpha

    EvilAlienAlpha

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    Feb 15, 2012
    Posts:
    30
    We've asked one of our good friends and favorite 3d artists to create us a mascot for our company logo and splash screens etc. We're busy making Orbitor and Adam Ball is way too awesome to let go to waste. Here's a WIP.

    [​IMG]
     
  33. SirGive

    SirGive

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    Sep 27, 2010
    Posts:
    384
    This looks awesome! What price are you going to target?
     
  34. EvilAlienAlpha

    EvilAlienAlpha

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    Feb 15, 2012
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    Thanks SirGive. The game should initially sell between $10 - $20. We'll make a final decision once we're ready to release.
     
  35. SirGive

    SirGive

    Joined:
    Sep 27, 2010
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    I'll be in the line to throw my money at you. Beautiful game. Any gameplay examples yet?
     
  36. EvilAlienAlpha

    EvilAlienAlpha

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    Nothing we are ready to put online as yet. But it's not too far away.
     
  37. SirGive

    SirGive

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    Sweet. I'll keep my eye on this thread.
     
  38. LeakySink

    LeakySink

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    What application did you use to make the music in the trailer?
     
  39. Aiursrage2k

    Aiursrage2k

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    Looks good I think you guys need a tutorial level otherwise people out there (more than you except will not get it).
     
  40. EvilAlienAlpha

    EvilAlienAlpha

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    Feb 15, 2012
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    @LeakySink - I use Reason for all of the music and sound design for our games. The only time I use another application is when I need to sync video, then I fire up Cubase and Rewire Reason through it. Cannot recommend Reason enough.

    @aiursrage2k - Thanks for the advice :) We're very aware that people don't really understand what the game is. We hope to clear this up soon with a playable demo. We will definitely have extensive tutorial levels in our game.
     
  41. Fishman92

    Fishman92

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  42. EvilAlienAlpha

    EvilAlienAlpha

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    Feb 15, 2012
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    We discovered the Orbiter game from Martin Schweiger pretty early on. It's been around for some time now and is pretty damn awesome :)

    Orbitor was the first name I came up with and we decided it was perfect for our game regardless. People may get confused by the spelling but certainly not by the games.
     
  43. JohnnyA

    JohnnyA

    Joined:
    Apr 9, 2010
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    4,365
    EDIT: Sorry didn't see that it was Obitor, likely to be okay as there's not much overlap between the games.
     
  44. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    We finally managed to get the boundary impact fx done after working our way through a long list of features. Getting close to release after a couple of years work. Woo! :)

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  45. mattw12

    mattw12

    Joined:
    May 29, 2012
    Posts:
    1
    Hey! I was wondering how Orbitor was coming along. Haven't been able to find any info about it since I finished the course I was doing at AIE. Good to see you guys are almost done. Good luck, and I'm looking forward to giving it a try.
     
  46. n0mad

    n0mad

    Joined:
    Jan 27, 2009
    Posts:
    3,732
    Whatever detail you'll give about the gameplay, I feel a very high risk of severe addiction to this game :p
    Congrats guys.
     
  47. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    Thanks! As you can see it's come a long way. We can't wait to get this out to you guys :)
     
  48. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    I asked Adam to make some changes to our Evil Aliens mascot. He looked too much like a wild animal who's actions would be based on instincts. So I asked Adam to make him look much more intelligent and superior. I think he got it bang on. One of the best "grey" style alien designs I've seen. Can't wait to start the environment for this guy

    [​IMG].
     
  49. EvilAlienAlpha

    EvilAlienAlpha

    Joined:
    Feb 15, 2012
    Posts:
    30
    Here's a WIP screenshot of our alien, real time in Unity. Textures are unfinished but it gets the idea across.

    [​IMG]
     
  50. droffset

    droffset

    Joined:
    Dec 26, 2009
    Posts:
    5
    This is looking great, I'd love to play it.