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Optimizing Standard Shader for Android

Discussion in 'Shaders' started by eco_bach, Feb 20, 2017.

  1. eco_bach

    eco_bach

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  2. bgolus

    bgolus

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    That's kind of what the two forward rendering options exist for, disable specular highlights and / or reflections. It's also listed on Unity's roadmap under PBR Mobile Optimizations as something they're working on, but with out any ETA.

    https://unity3d.com/unity/roadmap
     
  3. eco_bach

    eco_bach

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    Thanks! This is for a car paint exterior and I absolutely NEED the most realistic looking material possible. Should I stick with Standard Shader or?
     
  4. bgolus

    bgolus

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    The standard shader isn't that great at doing car paint. There are some assets on the store that do a much better job, but I can't speak to their efficency on mobile.