I've been trying to make an object (let's say a Cube), leave a trail on a plane when it moves (it will only move forward and rotate). The question is, what would be the best way to draw a simple trail (like the one pictured in the attached photo), that would use the fewest resources? Thank you! Codrin
the trail system is 2d (it turns to face cam), you need a ribbon system to lay 'track' down like tire skids that lay flat...., but the system(s) will stretch your texture they lock UV's to 0-1 never lerp or generate overlapping UV tiles asset store has better trails/ribbons at the moment, i forget if 5.5 is adding these features
Is there any other way to draw the trail without using the built-in TrailRenderer? The reason I'm asking is because the TrailRenderer is not that smooth when it comes to turning/rotating, leaving some 'spikes' when rotating at a low speed.