Hey everyone! I'm trying to make an object "bounce" off a wall when it collides with it. The object has a rigidbody component (gravity disabled), and a mesh collider. It is always moving on its z axis. I want it to be deflected off the wall just like in an old pong type of game, so not by the built in physics. Take a look at these images and it may become clear as to what I'm talking about: I have no idea where to begin (I'm pretty new to unity) so any help is appreciated!