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Notch Markerd MoCap System

Discussion in 'Animation' started by amjcrawford, Mar 16, 2017.

  1. amjcrawford

    amjcrawford

    Joined:
    Aug 17, 2012
    Posts:
    4
    Has anyone tried integrating this slick consumer-grade markered mocap system with Unity yet?

    https://wearnotch.com/

    looks pretty sweet


     
  2. amjcrawford

    amjcrawford

    Joined:
    Aug 17, 2012
    Posts:
    4
    an update here; i can confirm that the data from Notch is essentially plug and play with Unity, you can see for yourself by downloading any of the examples on their site.

    here are the steps:

    -download a .bvh from their site
    -use an app like Blender to convert the .bvh to .FBX
    -import the FBX to your project
    -select the FBX and change the Rig from generic to Humanoid
    -add the animation to your Character's animation controller, set it as the default state and hit play.

    ^the above steps assume your biped model employs a standard mechanim hierarchy (for example, i was using the MCS male from the asset store)

    also Notch supports Root Motion
     
    Last edited: Mar 18, 2017
  3. stepan_wearnotch

    stepan_wearnotch

    Joined:
    Mar 20, 2017
    Posts:
    1
    Hi guys,

    I am one of the founders of Notch, @amjcrawford thanks for sharing Notch with Unity3D community!

    We indeed just did an update that introduces root motion. (
    ). To celebrate that we are running a promotion: https://wearnotch.com?coup=lateralmarch

    Notch supports BVH export that works with Blender, Motion Builder and other programs. In fact, we have already seen Notch being used for animation. Check out these animations using Notch mocap workflow:

    http://itp.linyang.info/2017/03/08/walden-i-week2-progress/

    Happy to answer any questions about the system / workflow.
     
  4. TheLastHylian

    TheLastHylian

    Joined:
    Jan 10, 2013
    Posts:
    12
    Is there a plugin for this yet?
     
    TWObitEDD likes this.
  5. TWObitEDD

    TWObitEDD

    Joined:
    Sep 13, 2012
    Posts:
    3
    Is there any plans for a Unity Plugin?
     
  6. LIFEtool

    LIFEtool

    Joined:
    Jun 7, 2017
    Posts:
    5
    Yeah, a Unity Plugin would be really nice.
     
  7. Antoine76120

    Antoine76120

    Joined:
    Mar 9, 2016
    Posts:
    1
    @stepan_wearnotch, any plans on creating a Unity plugin? That would be very useful indeed...
     
  8. eleganceastute

    eleganceastute

    Joined:
    Jul 2, 2020
    Posts:
    1
    @stepan_wearnotch, A plugin for Unity and Reallusion possibly?
     
    loir likes this.
  9. maximefang

    maximefang

    Joined:
    Jun 9, 2015
    Posts:
    1