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Not earning despite of impressions

Discussion in 'Unity Ads & User Acquisition' started by spadhi077, Mar 19, 2017.

  1. spadhi077

    spadhi077

    Joined:
    Sep 20, 2016
    Posts:
    45
    Strangely revenues has reduced to 0 despite of good impression my apps are generating. I am using unity ads from services window and had developed apps using unity engine 5.5.0f3 . Since last three months it is showing 0 revenue where as more than 100 impressions my apps are generating and with in month its generating more than 3000 impressions. I can agree with this point that with this impression no much revenue may generate but I zero since last three months. Some thing is really wrong I cant able to figure out. I am using following code to show reward ad.

    public void ShowAd(string zone = "")
    {
    #if UNITY_EDITOR
    StartCoroutine(WaitForAd ());
    #endif

    if (string.Equals (zone, ""))
    zone = null;

    ShowOptions options = new ShowOptions ();
    options.resultCallback = AdCallbackhandler;

    if (Advertisement.isReady (zone))
    Advertisement.Show (zone, options);
    }

    void AdCallbackhandler (ShowResult result)
    {
    switch(result)
    {
    case ShowResult.Finished:
    Debug.Log ("Ad Finished. Rewarding player...");
    break;
    case ShowResult.Skipped:
    Debug.Log ("Ad skipped. Son, I am dissapointed in you");
    break;
    case ShowResult.Failed:
    Debug.Log("I swear this has never happened to me before");
    break;
    }
    }

    In my developed apps, ads are showing perfectly and at the end of a video viewing I could able to reward user.

    I really cant able to figure out why zero revenue since last three months despite of good amount of impressions.
     
  2. rasmus-unity

    rasmus-unity

    Moderator

    Joined:
    Aug 15, 2014
    Posts:
    1,312
    As described on https://unityads.unity3d.com/help/f...rned-by-completed-views-or-based-on-installs-, revenue are calculated based on different methods. From your code it seems like you allow users to skip your ads. Do you have any data on how many users are actually skipping ads vs. getting the reward in your game?

    Also, from our dashboard, I only see a couple of hundreds impressions for your games within last month, which is typically too small to make any conclusions about ads revenue (see https://unityads.unity3d.com/help/f...seeing-any-revenue-even-with-100-impressions-)

    Looks from here that you need to have more users playing your game, also perhaps improve how the ads are shown in game. For inspiration see https://blogs.unity3d.com/2015/04/15/a-designers-guide-to-using-video-ads/

    /Rasmus
     
  3. spadhi077

    spadhi077

    Joined:
    Sep 20, 2016
    Posts:
    45
    I am using rewarded video. That code which I have mentioned is rewarded video not the skippable video. So a user watches complete video ad.