1. We've introduced thread tags, search within a thread and similar thread search. Read more here.
    Dismiss Notice
  2. We've released our first Timeline Experimental Preview, our new tool for creating cutscenes and more! To check it out click here.
    Dismiss Notice
  3. All Unity Pro perpetual license customers: your special offer to subscribe is ready! Click here.
    Dismiss Notice
  4. Unity 5.5 is now released.
    Dismiss Notice
  5. Check out all the fixes for 5.5 in patch releases 1 & 2.
    Dismiss Notice
  6. Unity 5.6 beta is now available for download.
    Dismiss Notice
  7. Get prepared for the Tizen Mobile App Incentive Program! Read more about the upcoming program here.
    Dismiss Notice
  8. Enter the Microsoft Developer Challenge for a chance to win prizes. Read more about it here.
    Dismiss Notice

Noob Question - Source Control

Discussion in 'External Tools' started by JvJ, Feb 15, 2012.

  1. JvJ

    JvJ

    Joined:
    Dec 20, 2011
    Messages:
    39
    I'm getting started with Unity, and I'd like to set up some kind of source control system. However, I'm very inexperienced with source control. Does anyone have any advice on which one would be best to use?

    Thanks.
     
  2. goat

    goat

    Joined:
    Aug 24, 2009
    Messages:
    5,123
    The consensus seems to be git, especially if you're new to version control and need to read the documentation and yes for version control you really do need to read the manual.