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Noob ?: Can I adjust 'playback'/speed of imported animation?

Discussion in 'Animation' started by rcgauer, Apr 19, 2017.

  1. rcgauer

    rcgauer

    Joined:
    Apr 19, 2017
    Posts:
    8
    I have imported an fbx model and associated animation into UE5. I can create an animation controller, associate the animation (or even a portion of the animation with the Length controller in the Animations Inspector) to the model, and see the animation at work in Game view. Cool!

    Now imagine I have an animation which, in my source fbx, repeats after 100 frames. How can I increase/decrease the amount of time it takes in Unity for that animation to produce motion in my scene? I would like, for example, for the looped motion to happen twice as fast... or half as fast... as what I see in Game view. I suspect I am missing a tool because I must be using the wrong vocabulary...

    I know a smattering of C# and can create/edit/associate C# scripts... but I do not know if that is a good avenue to pursue... In my 3D editing program, I'd scale the animation keyframes, but that language does not help me find stuff in the UE docs.

    All input welcome.
     
  2. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,519
  3. rcgauer

    rcgauer

    Joined:
    Apr 19, 2017
    Posts:
    8