Hello, I'm beginner with unity and i'm still more a begginer for animation My problem is strange, i want change the speed of animation to négative speed for reverse the animation, that works but its not instané. I record this : The multiplier speed is correctly change but , i don't understand why this is not instantaneous. This is the code i use : Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class opendoor : MonoBehaviour { public List<GameObject> electricite; public Animator aniopen; public bool alimente = false; private bool prealim = false; // Use this for initialization void Start () { //aniopen.speed = 0; } // Update is called once per frame void Update () { prealim = true; foreach (GameObject activateur in electricite) { if (activateur != null) { elec scriptactivateur = activateur.GetComponent<elec>(); if (scriptactivateur.electricity == false) { prealim = false; } } } if (prealim) { alimente = true; aniopen.SetFloat("mouvementspeed", 1); } else { alimente = false; aniopen.SetFloat("mouvementspeed", - 3); } print(alimente); } }
I'm not sure, but I think your animation's current time is in the negative. So it has to go back to 0, then it will play.