1. We've introduced thread tags, search within a thread and similar thread search. Read more here.
    Dismiss Notice
  2. We've released our first Timeline Experimental Preview, our new tool for creating cutscenes and more! To check it out click here.
    Dismiss Notice
  3. All Unity Pro perpetual license customers: your special offer to subscribe is ready! Click here.
    Dismiss Notice
  4. Unity 5.5 is now released.
    Dismiss Notice
  5. Check out all the fixes for 5.5 in patch releases 1 & 2.
    Dismiss Notice
  6. Unity 5.6 beta is now available for download.
    Dismiss Notice
  7. Get prepared for the Tizen Mobile App Incentive Program! Read more about the upcoming program here.
    Dismiss Notice
  8. Enter the Microsoft Developer Challenge for a chance to win prizes. Read more about it here.
    Dismiss Notice

Non humanoid animation exporting from 3dsmax to Mecanim

Discussion in 'Animation' started by Uber6, Oct 1, 2013.

  1. Uber6


    Sep 30, 2013
    I wanted to make some simple, non-human (a robot) character. Just a body and two floating hands. Nothing fancy, no bones, just some leaning forward, backwards, strafing plus idle, floating up and down. I have found somewhere around this forum this link:


    I have collapsed every mesh and applied settings above in the FBX exporter. I have set the rig to generic without a root node then created an empty gameObject to which I parented the model with a very simple animator which was looping idle animation.

    However the object teleported back to the 0,0,0 point of the scene. Switching off "apply root motion" helped only partially. Object was where it supposed to be but the animation was wrong, only the hands were floating, up and down, but the body stayed still.

    After two days of doing this I decided to ask u guys for help, cause I am somewhat tired. I've been looking all over the place I checked quite a lot of tutorials, but most of them are about humanoids and made in Maya.

    Problem I have described is only one of many I have encountered.

    Am I doing something wrong? Should I switch to Maya?

    I am Using newest, free version of Unity which is 4.2.1f4 and 3dsmax 2013.

    I will be grateful for any advice or links.