Hi, I have some prefabs in my game using the Transparent/Bumped/Diffuse shader, and shadows do not appear on them even though my objects are set to rec. them. All Transparency shaders are suffering from the same symptom. Shadows appear fine with just a diffuse/Bumped shader. Does anyone know of another Transparency shader I can use instead? I have searched the Wiki but nothing there to help. The white areas of the alpha SHOULD have shadows on it. Aras? Can you write up an alternative, or point me to where in the shader code I can add something to tell it to pick up shadows ? Thanks.