Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

No Render Path in the settings.

Discussion in '5.5 Beta' started by PoiXP, Aug 31, 2016.

  1. PoiXP

    PoiXP

    Joined:
    Oct 28, 2015
    Posts:
    2
    There used to be Render Path option to swith between Deffered and Forward in the settings and now it's gone.
    upload_2016-8-31_15-0-55.png
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    It's been moved to graphics settings:

    upload_2016-8-31_22-5-47.png
     
  3. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    438
    That window is confusing as hell.

    1. It has tiers but haven't found where tiers can be configured.
    For example is a GeForce 750Ti Tier1 / Tier2 or Tier3? How about a GeForce 1080?

    2. How can I chose which tier does the editor shows?
    In Quality Settings you can change the quality level that the editor shows so you can check if it works or how does it look.
    Where can I do this for tiers?

    3. I also looked at the documentation of GraphicsSettings but it looks like it haven't been update since 5.0.0

    Edit: I looked at the online documentation and it is newer. The installed documentation however seems to be older than 5.3
    file:///C:/Program%20Files/Unity%205.5.0b1/Editor/Data/Documentation/en/Manual/class-GraphicsSettings.html
    is very old.
    I'll look at the online one from now on.
     
    Last edited: Sep 1, 2016
    MrEsquire and iivo_k like this.
  4. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,624
    >>1. It has tiers but haven't found where tiers can be configured.
    http://docs.unity3d.com/ScriptReference/Shader-globalShaderHardwareTier.html
    *please note that we plan to rename it in 5.5 but the idea remains

    right now by default tier is set to tier3 (max) unless [be warned i might forget smth]
    1. DirectX 11 on pre-DirectX 10 GPUs (i. e. GPUs that only support feature levels 9,1 or 9,3) - we set tier1
    2. mobiles: tier1 if run on gles2-only GPU (very old) and tier2 otherwise

    >>2. How can I chose which tier does the editor shows?
    Edit->Graphics Emulation
     
    StenCG likes this.
  5. Hyp-X

    Hyp-X

    Joined:
    Jun 24, 2015
    Posts:
    438
    Thank you.
    So we can change the tier during runtime in the game... sounds good.
     
  6. CorruptScanline

    CorruptScanline

    Joined:
    Mar 26, 2009
    Posts:
    217
    What if the "Use Defaults" checkbox is checked? Where do you define the default render path?