Hey everyone! I'm working on a game that uses the OpenVR interface for the HTC Vive. I want to achieve two things: Allow spectators to view the ingame action on a TV screen Capture the first person view output in full hd for videos Since the default configuration will only give me a low-resolution screen regardless of the build settings, my solution is to add an additional camera to the camera rig and set Target Eye to None (Main Display). This allows me to capture in any resolution my TV screen supports, but the problem is that there is no anti aliasing at all. The 8x MSAA settings apply to the VR view, but not the main display. Even if I try to force this through the nvidia drivers, it has no effect. I can't figure out why this is happening or how I could work around this. Any ideas?