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No Heroes - A realistic multiplayer FPS

Discussion in 'Works In Progress - Archive' started by eskovas, Jul 12, 2011.

  1. eskovas

    eskovas

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  2. HolBol

    HolBol

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    I'm also wondering this.
     
  3. eskovas

    eskovas

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    As for the shader, i'm using AFS.

    I'm also not using single planes for the grass, i'm using 2 intersecting and twisted planes. This technique greatly improves grass quality and intersection with the terrain:
    (old image)
    grass.png

    I also spent some time adjusting textures and their color/light, so the transition between terrain and grass is smooth.
     
    Last edited: Oct 23, 2017
  4. HolBol

    HolBol

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    So I assume you're using Unity's terrain system here? Or is this manually placed?
     
  5. eskovas

    eskovas

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    I'm using Unity's terrain + RTP.
    I use the terrain to paint the grass, which is a detail object instead of a grass type.
     
  6. jballou

    jballou

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    I like what you're doing here quite a bit. Looking forward to an alpha.
     
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  7. eskovas

    eskovas

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    No Heroes - Development Update #46 Teaser!

     
  8. eskovas

    eskovas

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    Hello everyone!

    Doing some cross promotion here :D

    My newest Asset has been released on the Asset Store, called Object Construction Kit.


    This tool allows you to very efficiently create detailed and varied scenes in a very short amount of time, and generate combined geometry with LODs for use in games!
    It also includes a few other tools, like an Atlas creation tool.

    Go check it out on the Asset Store:
    https://www.assetstore.unity3d.com/en/#!/content/91477

    If you have any questions, feedback or feature requests, check out the official forum page: https://forum.unity3d.com/threads/o...ailed-and-efficient-scenes-in-minutes.473139/
     
  9. eskovas

    eskovas

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    Hey, it's been a long time since i've posted here :p

    I usually post news on the facebook page, or on my twitter, so if you want to be updated with the project, follow me on those places:
    Facebook: http://www.facebook.com/pages/Drunken-Lizard-Games
    Twitter: https://twitter.com/Tiago11F

    Long story short, i've been working on it little by little and improving the gameplay, map layout, etc. I explain it all and the development state progress here and why it's a slow process for me : https://www.facebook.com/DrunkenLizardGames/posts/1433287153430260

    Soo, here are some screenshots of the current state of the game (+ before and after images ), hope you enjoy :) The buildings area is still WIP.

    (Since there's a limit of images per post here, check out my twitter or facebook for more images)

    newZone_new7.png
    newZone_6old.png
    newZone_6new.png
    1b - Copy.png
    1a - Copy.png
     
    Last edited: Oct 23, 2017
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  10. Blacklight

    Blacklight

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    If you don't mind, could you show a wireframe/textureless version of the twisted plane?
     
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  11. eskovas

    eskovas

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    Here's the object and wireframe on Unity and Blender.

    grass1.jpg grass2.jpg

    Edit:
    You still have to deal with the intersection with the ground, but this method improves the grass visuals pretty well, and with the right ground and AO, things blend pretty well. (see some of the images i posted previously)
     
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  12. Ceciphar

    Ceciphar

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    any updates?
    you fell off the grid
     
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  13. eskovas

    eskovas

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  14. eskovas

    eskovas

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    Hello everyone!



    This video was made last year, but i would like to show it to everyone now because i feel like a huge chunk of the development was never shown to all of you that followed the development all these years.

    I'm always grateful for all the support from everyone all these years, so thank you very much!

    The decision about No Heroes hasn't changed though, and the development of No Heroes is not currently active.
     
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