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Unreal FPS - [Official Thread]

Discussion in 'Assets and Asset Store' started by TamerlanShakirov, Mar 15, 2017.

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Upgrade Unreal FPS to a version of Unity

Poll closed Apr 19, 2019.
  1. Leave Unity 5.6.0 and higher.

    11.5%
  2. Unity 2017.1.0 and higher.

    5.8%
  3. Unity 2018.1.0 and higher.

    13.5%
  4. Unity 2018.3.0 and higher.

    51.9%
  5. Unity 2019.1.0 and higher.

    17.3%
  1. Firesoft

    Firesoft

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    Fixed it. Firepoint.

    Transform:
    X: 0.009000299 Y: 1.341 Z: 0.5544324
    Rotation:
    X: 0 Y: -54.484 Z: 0
    Size:
    X: 1 Y: 1 Z: 1
     
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  2. Firesoft

    Firesoft

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    I said never mind :p
    I meant i got it :)
     
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  3. Firesoft

    Firesoft

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    But I need to fix the position of the firepoint because it was pointing at the ground.
    Look above for the coordinates
     
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  4. Firesoft

    Firesoft

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    Ohh, I got an idea. Please separate in the AI script. So you can have an firepoint for meele and an firepoint for shooting/range.
    Im gonna do it myself for now. just saying :)
     
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  5. TamerlanShakirov

    TamerlanShakirov

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    Yes, I think you are right, we will make a separate firepoint for Shoot Attack and Melee Attack
     
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  6. Firesoft

    Firesoft

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    Y: -50.499

    Fixed rotation
     
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  7. TamerlanShakirov

    TamerlanShakirov

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    If you want to do it yourself, then firepoint is added to the script se_AIAttack
     
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  8. Firesoft

    Firesoft

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    Ok,
    Thanks
     
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  9. TamerlanShakirov

    TamerlanShakirov

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    We made a separate point for Shoot Attack and Melee attacks
     
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  10. Firesoft

    Firesoft

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    Very nice!! Thank you
     
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  11. TamerlanShakirov

    TamerlanShakirov

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    Did you find another bugs?
     
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  12. Firesoft

    Firesoft

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    Yeah,
    If you aim and shoot and let go of the aim and shoot. The Animation fire keeps on playing.
    I will show you a video
     
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  13. TamerlanShakirov

    TamerlanShakirov

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    You we about it already spoke, we've fixed this bug
     
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  14. Firesoft

    Firesoft

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    Ahh ok :p
     
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  15. Firesoft

    Firesoft

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    Did you fix the step interval?
     
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  16. TamerlanShakirov

    TamerlanShakirov

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    This is not an bug in code, most likely you have a low Gravity value in Project Settings.
    Go to Edit -> Project Setting -> Input and increase the value of Gravity in the "Horizontal" and "Vertical"
     
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  17. TamerlanShakirov

    TamerlanShakirov

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    The step interval does not affect the stop Player.
    • The interval between steps, affect the sound and shake of the camera, when moving the smaller the interval, the more often the sound of the pitch and speed of jiggling of the camera
     
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  18. Firesoft

    Firesoft

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    Where is the meele hit animation?
     
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  19. Firesoft

    Firesoft

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    I want to stop the player right when he let go of the walk button.
     
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  20. TamerlanShakirov

    TamerlanShakirov

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    If you mean the animation for the AI, its not yet, soon we will add it.
     
  21. TamerlanShakirov

    TamerlanShakirov

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    If you release the movement button, the character will immediately stop.
     
  22. Firesoft

    Firesoft

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    Its keep on walking for 1 sec.
     
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  23. TamerlanShakirov

    TamerlanShakirov

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    You have increased the value of Gravity? For example, to 10-30?
     
  24. TamerlanShakirov

    TamerlanShakirov

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    Screenshots of the new update, which will be released next week!!!

    New Weapon and Animation!


    New Scope System!


    New Shotgun System!



    Even More Example Weapon!




    Update Inspector GUI


     
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  25. Firesoft

    Firesoft

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    Looking great!! Cant wait for the Update :D
     
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  26. TamerlanShakirov

    TamerlanShakirov

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    Now we are going to release updates frequently, there will be 2 types of updates, big and small, small will only make fix bugs between the big updates.
     
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  27. TamerlanShakirov

    TamerlanShakirov

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    For example, the update 1.0.2 it's big update.
    1.0.2d1 it's small update, only fix bugs.
     
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  28. Firesoft

    Firesoft

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    There were two horizontal and vertical inputes and i chose the wrong ones.
    Works now.
     
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  29. TamerlanShakirov

    TamerlanShakirov

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    Ok, good)
     
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  30. Firesoft

    Firesoft

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    Okey :)
     
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  31. Firesoft

    Firesoft

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    Hello :)

    When do you think, will you add multiplayer?
    Im very excited for that!
     
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  32. TamerlanShakirov

    TamerlanShakirov

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    Before add multiplayer we need to add a fully animated body for the character.
     
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  33. TamerlanShakirov

    TamerlanShakirov

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    Multiplayer, as we said we will try to add in update 1.1.
    But before the release 1.1 update will be released for another 2-3 update
     
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  34. TamerlanShakirov

    TamerlanShakirov

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    Release New Update v1.0.2!!!

    Release notes

    v 1.0.2
    New:

    • 5 example weapon
    • RayCast Shotgun Shoot System
    • Physics Shotgun Shoot System
    • Support different footsteps sounds on different surfaces
    • Scope System
    Upgrade:
    • Motion Controller
    • Spread System
    • Sway System
    • AI System
    • RayCast Attack System
    • Physics Attack System
    • Bullet System Improved performance of script Bug Fixes
     
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  35. TamerlanShakirov

    TamerlanShakirov

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    Release New Update v1.0.2
    Trailer Youtube:

     
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  36. TamerlanShakirov

    TamerlanShakirov

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    What assets do not suffice on Asset Store?
     
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  37. TamerlanShakirov

    TamerlanShakirov

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  38. TamerlanShakirov

    TamerlanShakirov

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    How are you doing with your project?
     
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  39. Firesoft

    Firesoft

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    Im doing pretty good so far :)

    Will show you my progress soon.
     
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  40. Daniel466

    Daniel466

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    Hello best purchase i made on FPS kit best one on assetstore :)
    is there any video show how could add weapons ??
     
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  41. TamerlanShakirov

    TamerlanShakirov

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    Hi, Thank you very much
    The weapons add a very easy, in documentation is described how to do it, one of our customers ("Firesoft") once posted a guide on creating weapons.

    Video from Firesoft

     
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  42. TamerlanShakirov

    TamerlanShakirov

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    Please don't hesitate to ask us questions, we with pleasure will answer them.
     
  43. Daniel466

    Daniel466

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    Okay Thank you to both of you :)
     
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  44. witcher101

    witcher101

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    Hi
    Is this compatible with photon multiplayer??
     
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  45. TamerlanShakirov

    TamerlanShakirov

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    There should be no problems, since the code is modular. In the future we will add multiplayer.
     
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  46. whatbus2000

    whatbus2000

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    Great looking asset. How does the physics melee system work?
     
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  47. TamerlanShakirov

    TamerlanShakirov

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    At the moment, as an example, a physical attack used: Shotgun, gun, grenade, RPG, in the example, the melee weapons works with Raycast
    But you can set your attack type for example as you said: Physics + Melee, as in our asset you can use not only pre-prepared examples but easily you can create your own weapons.
    If you have something that will not happen or you want us to add something new, please contact us we will gladly reply.
     
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  48. vet-cat

    vet-cat

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    It seems like a great asset, how are things with the support of the webgl platform? (UFPS has problems with this).
    (также очень радует документация на русском я языке. Если держит webgl (не в плане графики а по работоспособности скриптов - я ваш клиент :)
     
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  49. TamerlanShakirov

    TamerlanShakirov

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    Здравствуйте, наш шаблон поддерживает платформу WebGL, работоспособность проверена, все скрипты работают без проблем.

    Hello, our template supports the WebGL platform, performance is checked, all scripts work without problems.
     
    Last edited: Jun 9, 2017
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  50. vet-cat

    vet-cat

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    Great job - then I'm your client and a fan :)
     
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