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New preview Windows build not 'launching'

Discussion in 'Experimental Scripting Previews' started by Vanamerax, Feb 3, 2017.

  1. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    938
    Hey there!

    First of all thanks for making a new preview build available to us! Greatly appreciated!

    I decided to test the new runtime for a procedural voxel engine I am making, which makes heavy use of threading so it might be a nice test for the new runtime.

    However, when building the project to a windows x64 build, the build completes fine and all files appear, but when I try to launch the created executable it doesn't show anything. The windows cursor shows the 'loading' animation for a second, after which nothing happens. No opening window, no proces in task manager, nothing. Playing from within the editor seems to be working fine however.

    Am I missing something here?
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    This should work (at least, it has worked in our testing). Can you try an empty project? Maybe there is something specific in your project causing a problem.
     
  3. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    938
    Just tested an empty project. Seems to work fine. Should I file a bug report?
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    Yes, please do so! This preview build should have the bug reporter working properly, so you can do it directly from the editor in the preview build. Thanks!
     
  5. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    938
    I just tried rebuilding my project, the new build suddenly does work. I still filed a bug report however: Case 877447. Not sure what is happening here. I attached both builds to the bug report. Both builds should be built from the exact same configuration. I haven't changed any settings or code inbetween. I did switch project between the builds in order to test building an empty project.
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,931
    Thanks, we will investigate this.
     
  7. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    938
    Let me know if you need more information. Just to be sure I will also attach the editor log here:
     

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