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NetworkMatch vs NetworkLobbyManager? Conflicting API docs

Discussion in 'Multiplayer' started by MrLucid72, Dec 5, 2016.

  1. MrLucid72

    MrLucid72

    Joined:
    Jan 12, 2016
    Posts:
    992
    In the upgrade guide, it says to setup:

    Code (CSharp):
    1. NetworkMatch matchMaker;
    2. void Awake()
    3. {
    4.     matchMaker = gameObject.AddComponent<NetworkMatch>();
    5. }
    However, isn't everything now stored in the NetworkLobbyManager component / class? For example, lobbyMgr.matchMaker.<thingsToDo>? Even the lobby and game players are stored there, all consolidated.

    Can anyone clarify?

    There are a ridiculous amount of conflicts with the 5.4+ networking vs the old networking.

    For the networking mechanics when you're already in-game, the docs are BEAUTIFUL, updated, and the demo(s) = fully functional (minus )!

    However, the 5.4+ docs are sparse, conflicting and obsolete for anything related to the lobby :p Unity, I'm super spoiled by your usually-awesome docs and demos, please save us!
     
    Last edited: Dec 5, 2016
  2. TheWesselGames

    TheWesselGames

    Joined:
    Aug 31, 2016
    Posts:
    31
    It's really weird and the docs are a mess. I'm still not 100% confident it works like I think it does. I posted a solution to your problem in your other post.
     
    MrLucid72 likes this.