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Networked Virtual Reality's rotating camera problem

Discussion in 'AR/VR (XR) Discussion' started by Keskiner, Mar 23, 2017.

  1. Keskiner

    Keskiner

    Joined:
    Feb 23, 2017
    Posts:
    5
    Hello everyone,

    I'm working on Multiuser Virtual Reality in Unity with using Unity Network Manager and gvr module.

    My problem is:

    When i run the game in android with only 1 player (host), everthing is fine. I can control the VR. However, when second player joins the room, i cannot control VR and The camera is rotating around the player randomly. However, when i exported for the PC and connect multiple users on PC there is not any problem at all.

    Also i have a prefab which includes model and GvrMain on the top of it.
     
  2. Keskiner

    Keskiner

    Joined:
    Feb 23, 2017
    Posts:
    5
    Can anybody help me?
     
  3. Kabeza

    Kabeza

    Joined:
    Aug 31, 2015
    Posts:
    4
    I suppose that the problem is that the application is reading all the Gears VR at the same time trying to positionate the cam at all that positions at the time...
     
  4. Selzier

    Selzier

    Joined:
    Sep 23, 2014
    Posts:
    652
    When the second player is loaded does that load another GvrMain script with it?