Hey there, so I have seen a few people post here and on other sites regarding this issue and there doesn't seem to be any "fix" for it. Basically using a blend tree with the NetworkAnimator will lead to the first second or so of the animations being really choppy or jittery to any non-local-authoritative controller. I imagine that this is because it runs no interpolation, but due to my limited knowledge of how the NetworkAnimator works I can't say I have the muster to create my own NetworkAnimator class that derives from the original but adds some form of interpolation, Has anyone found/created a work around or fix? Does Unity plan on adding interpolation of animator controllers variables in the near future?