Ok so these are my settings -NO GI -Static and Dynamic batching enabled -Metal Graphics API -IL2CP SCripting backend Script Call Optimization fast but no Exceptions For my high poly FBX files (3 x 4 million each!) -Mesh Compression OFF -Read Write Disabled -Optimize Mesh -Import Materials And setting Application.targetFramerate =60 Even with all these settings only getting 20-24fps on a iPad pro. What else can I do (outside of reducing poly count) to further optimize playback(get higher fps)? What about textures, does compression type or size impact playback performance? Any help appreciated!
I always had better performance on openGL ES 2 than metal. Your Poly count seems high, I got like 80k in one of my scenes in total. Maybe read one of the "optimise for mobile" guides that pop up when you google, those will be more in depth and it will be a combination of things that needs to be sorted out.