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NavMesh on terrain tiles

Discussion in 'Navigation' started by RoughSpaghetti3211, Feb 27, 2017.

  1. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,708
    Hello,

    Just wanted to check if the following is possible with unity native nav sys.

    What I need to do is create a "click and move" system for a character that supports terrain tiles. The terrain tile will be pooled and randomly moved into position to create an endless runner type of thing.

    Some questions I have.

    1) If I bake my nave mesh in at origin for each tile, will moving them into place cause problems.

    2)Each tile will also randomly create obstacles from a pool. How would I handle navigating around them when the nave mesh know nothing about them and they could move during the length of the game.


    Thanks for the help
     
  2. Fabian-Haquin

    Fabian-Haquin

    Joined:
    Dec 3, 2012
    Posts:
    231