Search Unity

my game statistics (installations, impressions, revenue)

Discussion in 'Unity Ads & User Acquisition' started by Stanach, Jul 14, 2017.

  1. Stanach

    Stanach

    Joined:
    May 1, 2017
    Posts:
    5
    Hi im new posting here, i would like to know if my reveue is normal or it could be better. I have a button in the main menu to show the rewarded video, and the player recieve coins after watching it.

    My game stats (per day) are:
    installations: 2000 - 3000.
    impressions: more than 1000.
    revenue: 0.5$ - 10$.




    Any advice will help, thanks in advance :)
     
  2. Stanach

    Stanach

    Joined:
    May 1, 2017
    Posts:
    5
    anyone? :eek:
     
  3. elora_k

    elora_k

    Joined:
    Sep 20, 2016
    Posts:
    39
    @Stanach there are a lot of factors to analyze when looking at revenue. At a glance, it looks like you are gaining revenue as you gain impressions, which is great. Recently, it looks like you have a $5-$10 eCPM (effective cost per mille) which is also inline with what we estimate for showing ads in countries like the US.

    Since your game is still growing, it can take a little while for our system to optimize for your users and for your revenue to become more predictable.

    The only thing I want to draw your attention to is that you have a lot of users (on both platforms) and a small portion seem to be watching ads (~1/40). Typically, we find that having most users watch somewhere between 3-5 ads per day is a good ratio.
     
  4. Stanach

    Stanach

    Joined:
    May 1, 2017
    Posts:
    5
    thank you very much @elora_k, i will try to increase that ratio :)