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Multiple UV sets import from Maya to Unity?

Discussion in 'Shaders' started by blogsabout, May 12, 2017.

  1. blogsabout

    blogsabout

    Joined:
    Aug 20, 2014
    Posts:
    50
    Hello there

    I have set up a layered shader in Maya, using the good ol' "lightmap technique" where I have another uv set for my lightmap multiplied on top.
    When I import the mesh it has two textures assigned - but none is a lightmap.
    I tried to choose the Unlit (lightmap support) for mobile, but it only has the diffuse texture.

    How "heavy" is this technique on mobile in regards to drawcalls, compared that if it all was baked into the same texture? (I'm using tiled textures, so the multiple UV sets)

    I'm not sure how to get this to work - any direction would be much appreciated.!

    Cheers,