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Multi-track animation event UI

Discussion in 'Editor Workflows' started by vamky, May 24, 2017.

  1. vamky

    vamky

    Joined:
    Aug 9, 2014
    Posts:
    70
    Since this forum is for enhancing the unity work flow, I am going to post my feature request here.

    Can we have a better animation event management UI? A expandable multi-track UI where each event has it's own track, a selected function display to tell user which function is currently in use for this event? Right now animation events is my worst part of workflow, they are tiny, on the same track, hard to follow what is going on when you are done with them, you have to manually click on each of them to confirm which function do they call.

    Unreal, on the other hand, has a much better notification editor.
    https://docs.unrealengine.com/latest/INT/Engine/Animation/Sequences/Notifies/index.html

    Best Regards
    Kenyon